GFreak45
I didnt slap you, i high 5'd your face.
- Reaction score
- 130
ravens? or are they not available out of the campaign? i usually play zerg or protoss, and if i do play tarran i just spam marines... cuz they pwn and i make an army super fast
Getting, 10 vikings to deal with one overseer is not cost effective, however there is a certain build used in tvt and tvz where the terran is on 2 base with 3 CC's and goes viking cloacked banshee, overseers are the only mobile detection and I assume that in some scenarios the only cost effective thing against this build is.... infestors.
The difference between the casting units are quite high.ever since the nerf for neutral parasite i have no being able to use it effectively anymore as its just risking too much for your infestors to go ahead of your army to grab the units at the back. I still dont understand why its nerfed when both terran and toss have an anti caster units so effectively deal with infestors wheres a zerg must micro his infestors inorder to keep them alive let alone using any abilities. Not to mention how vulnerable and useless they are when their energy runs out.
Oh yes, it really is 9, i dont know how i mixed that up with siege tanks.For the record, the colossus range with the upgrade is 9, not 13. Siege tanks however have 13 range. It's still very hard to NP them though.
Almost any unit will take at least half of the damage if you psi storm on top of them. I think speedlings would be excluded due to their speed but they will die anyway so it doesn't matter.
Also, that is if we assume perfect reactions where the opponent moves as soon as the psi storm lands.
When it comes to NP, I agree with Sevion. I very rarely used them before but now I probably never will. It's just too big of an investment for such a big risk.
ever since the nerf for neutral parasite i have no being able to use it effectively anymore as its just risking too much for your infestors to go ahead of your army to grab the units at the back. I still dont understand why its nerfed when both terran and toss have an anti caster units so effectively deal with infestors wheres a zerg must micro his infestors inorder to keep them alive let alone using any abilities. Not to mention how vulnerable and useless they are when their energy runs out.
do infestors normally get movement while burrowed or is that only in the challenges? because i could see them being huge in fights if they could go behind the opponents army and neural say... 4 or 5 thors, propper microing would make that very possible, especially with their huge range
terrans usually have about 10000 marines running around, thats not what i call a "larger" unit.