Path Blockin spell

  • Thread starter Thread starter Ronniej
  • Start date Start date
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Ronniej

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I have a destructible called DarkNaga, it is Path blocking.

A spell, caled Weakness of Darkness has to summon 8 DarkNaga's arround an enemy hero/creep. Anything works fine. The only(BIIIg)problem is, it happens ALL time in de MIDDLE of my map. This are my triggers:
DarkNaga_WoD_Timer are 2 timers.

Code:
WoD1 (Trigger 1)
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Weakness of Darkness 
    Actions
        Countdown Timer - Start DarkNaga_WoD_Timer[1] as a Repeating timer that will expire in 0.80 seconds
        Countdown Timer - Start DarkNaga_WoD_Timer[2] as a One-shot timer that will expire in 5.00 seconds

WoD2 (Trigger 2)
    Events
        Time - DarkNaga_WoD_Timer[1] expires
    Conditions
    Actions
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (100.00, 0.00)) facing (X of (Target point of issued order)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (50.00, 50.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (0.00, 100.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (-50.00, 50.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (-100.00, 0.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (-50.00, -50.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (0.00, -100.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (50.00, -50.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 20.00 seconds
        Destructible - Remove (Random destructible in (Entire map) matching ((Destructible-type of (Matching destructible)) Equal to Dark Naga))


WoD3 (Trigger 3)
    Events
        Time - DarkNaga_WoD_Timer[2] expires
    Conditions
    Actions
        Countdown Timer - Pause DarkNaga_WoD_Timer[1]
        Countdown Timer - Pause DarkNaga_WoD_Timer[2]

Pleease Someone, HELP ME!
 
1. Your triggers are inconsistant, for example:

Code:
        Destructible - Create a Dark Naga at (Target point of issued order) facing (X of (Target point of issued order)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at (Position of (Target unit of ability being cast)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds
        Destructible - Create a Dark Naga at ((Target point of ability being cast) offset by (0.00, 100.00)) facing (X of (Target point of ability being cast)) with scale 1.00 and variation 0
        Wait 0.10 seconds

Why target point of order, then target unit, then target point of ability being cast?

Second, data from previous triggers relating to target points of abilities being cast do not transfer over to other triggers - as it seems you have spread this ability out over several triggers. You will need to store target point of ability being cast in a variable and reference it between the triggers.
 
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