Pathing problem

MasterOfABCs

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i got my units poping up and running/attack to my point, but i have TWO paths, i want 50% to take one way n 50% take the other how do i accomplish this?
 
have a boolean variable and a if then else to see if its true, if its true then make them go to one place and set it to false, then if its false move them to the other place and set it to true.
 
something like this
Code:
Split Units
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                WhichWay Equal to True
            Then - Actions
                Unit - Order (Entering unit) to Move To (Center of Region 001 <gen>)
                Set WhichWay = False
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                WhichWay Equal to False
            Then - Actions
                Unit - Order (Entering unit) to Move To (Center of Region 002 <gen>)
                Set WhichWay = True
            Else - Actions
this will send the first unit to enter the region to the first region, then set the variable to false and once the next unit to enter will be sent to the other region etc etc...
 
I know this is a very amatuerish way of doing it but if u cant be stuffed making variables and what not you could have two computers 1 going 1 way 1 going the other
 
Create a half-way waypoint in both of your paths with regions, then do your units walk to one or another randomly.
Then when they arrive to their middle destinations, order them to attack-move to the real destination.
 
AgentPaper's code will work perfectly fine for this, its not random so 4 wont be on one side while 10 are on the other, its pretty close to half and half, every other unit will go to the opposite side etc...
 
> AgentPaper's code will work perfectly fine for this

It would, if he put the second set as "else" on the first if.
As it is now, the second if will always run...
 
AceHart said:
> AgentPaper's code will work perfectly fine for this

It would, if he put the second set as "else" on the first if.
As it is now, the second if will always run...
eh? you sure? :nuts: please explain
 
Oh hey look at that i didnt notice :p. not that big of a deal to me though, i would catch it when i made the trigger. Wouldn't need to ask for help either though so... :nuts:
 
The end of the first IF says: "Set WhichWay = False".
Now, the following IF uses "WhichWay equal to false"... well, it will be false for sure.


IF
- WhichWay equal to true
THEN
- send them off way 1
- set WhichWay = false
ELSE
- send them off way 2
- set WhichWay = true
 
eh wha? it starts out false, it moves the unit, it sets it to true, another unit come in, its true so it move the unit to a diff place, and sets it to false, then another unit comes in, its false so the second runs, it moves the unit, it sets it to true, etc. etc. etc... wheres the problem?


EDIT - oh i see what you meant, yeah that wil interfere, (sorry i missed your post) so ya do it like acehart just posted above.
 
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