Peasant walk trough buildings and no one els.

Exuro.

New Member
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think so, but how do i do that?

can i make 0 collision for only buildings?

EDIT: how about that ghost(visible)?
EDIT2: i could turn collision off, but then the unit would go trough literally anything..
 

WolfieeifloW

WEHZ Helper
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What is there really that a builder can't go through in a Vampirism?
Turning his collision to 0 overall wouldn't be too bad I don't think at all?
And I'm pretty sure you can make collision equal to zero for building only.

If not, use the custom ability and make it that if the worker comes within x units of a building, the ability becomes active.

OR WAIT...
Just thought of this:
Make all your buildings have the 'Zero Collision' aura.
Then when a peasant comes within range of the tower it gains the aura :D !!!
 

Exuro.

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well as i said previously, the area´s got box´s which they can destroy.. i dont want them running all over the place inside those hehe!
 

WolfieeifloW

WEHZ Helper
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What about my second idea of the buildings having the aura, and the worker gets the aura when he gets close to the building?
 

WolfieeifloW

WEHZ Helper
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Just make the aura give zero collision.
Look at "Phase Boots" from the new DotA version for an example.
 

Frosthowl

TH.net Regular
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Here is one solution. Give the buildings an aura. Whenever the unit has the buff from the aura, turn off colision. When they dont have the buff, add collision. There is a unit has a buff condition.
 

Exuro.

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hmm well then they would just place a tower next to the doodad they want to exploit trough and run trough the doodad... so that would be buggy Frosthowl :(
 

Crusher

You can change this now in User CP.
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make him flying just like in DoTa,but set him lower to the ground..i think it's the best solution.
 

Exuro.

New Member
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if they flew they could go above the doodads aswell.. this has alrdy been suggested

Edit: or what?
 

WolfieeifloW

WEHZ Helper
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It doesn't give invis though.
And I'm sure you could modify the 'allowed' units to be buildings, so you could walk through those also.
 

Exuro.

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you cant edit any of those values in windwalk i think

for you to be able to go trough stuff with windwalk requires both units to have it.
 

WolfieeifloW

WEHZ Helper
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Only the person Wind Walked has to be WW'd to be able to go through things :nuts: ?
If none of these ideas are feasable, then just reduce the builders collision size and that.
 

Exuro.

New Member
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5
... hmm

this is an anoying problem... what ya mean with the collision? i tried setting both the tower and peasant to 1, that still wont allow him to go past
 

WolfieeifloW

WEHZ Helper
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Keep the tower normal, but make the peasant have even lower then 1.
Or like I said before, make the peasant just have 0 collision overall, there's not really any problems with him having 0.
 
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