A
Anomaly
Guest
Can anyone help me on a trigger that I need for my new map...
I need help with the following trigger:
If you place (amount here) of trees/water/enemies in a certain region, I want it to change the look of the units in that region... How would I do that?
Also, if a player places a certain amount of predators/food competition, then I want it to change the look and attributes of the unit.
The idea behind my map is that I want you to be able to take organisms and change them to look what you want them to look like by putting a certain amount of trees or putting water in your region (such as, if you put a lot of trees in the region, your organisms will begin to look simian), optimizing them for attacking your enemies (other players).
Sound Good?
I need help with the following trigger:
If you place (amount here) of trees/water/enemies in a certain region, I want it to change the look of the units in that region... How would I do that?
Also, if a player places a certain amount of predators/food competition, then I want it to change the look and attributes of the unit.
The idea behind my map is that I want you to be able to take organisms and change them to look what you want them to look like by putting a certain amount of trees or putting water in your region (such as, if you put a lot of trees in the region, your organisms will begin to look simian), optimizing them for attacking your enemies (other players).
Sound Good?


