D
Deathsong
Guest
im using player 12 in my maps as a creap spawn he has multiple spawns 11 spawns in total a few spawns shair one rect i got big rects spawning the length of my map about 4 in total my problem is the monsters spawned in the rects only a few of them actualy more to attack not the hole lot and over time there is about 300-600 monsters in one place and the game well gets very laggy heres the trigger im using for all my monster spawns i cant see whats wrong with it it seems to be fine :/
Event
Timer - Every 200.00 seconds of game time
Conditions
Actions
Unit-Cearte 30 Zombie for player 12 (Brown) at (Center of rect 004)<gen>) facing Default building facing (270.0) degrees
Unit - Order (entering unit) to Attack - Move To (Center of Reck 005 <gen>)
all my triggers are copys of that but may have more then one unit spawning with it max is 3 types of units and the spawns time range from 275 seconds to 2 seconds i cant think of eny more information to give then that :banghead:
Event
Timer - Every 200.00 seconds of game time
Conditions
Actions
Unit-Cearte 30 Zombie for player 12 (Brown) at (Center of rect 004)<gen>) facing Default building facing (270.0) degrees
Unit - Order (entering unit) to Attack - Move To (Center of Reck 005 <gen>)
all my triggers are copys of that but may have more then one unit spawning with it max is 3 types of units and the spawns time range from 275 seconds to 2 seconds i cant think of eny more information to give then that :banghead:


