T
Tassadar
Guest
Hey, i need help with some player losing-conditions.
In my map each player have 1-4 portals to controll, if a player loses his last portal his remaining units should be visible to all enemies, and he should lose within 5 mins if not get a new castle.
This is similar to the melee game losing condition on b.net u know. lose ur townhall and you becom visible.
The thing is, there is many portals on map, they are not same structure althou same kind, (made 1 out of a castle, and copied the rest from it in object editor)
If this is possible, what kinda trigger code do i need?
and if not possible, u guys got any good suggestions on a similar way for losing conditions.
edited by Darg: I am sick of seeing war3 players spelling the word "losing" incorrectly, its like a plague sweeping through battle.net
In my map each player have 1-4 portals to controll, if a player loses his last portal his remaining units should be visible to all enemies, and he should lose within 5 mins if not get a new castle.
This is similar to the melee game losing condition on b.net u know. lose ur townhall and you becom visible.
The thing is, there is many portals on map, they are not same structure althou same kind, (made 1 out of a castle, and copied the rest from it in object editor)
If this is possible, what kinda trigger code do i need?
and if not possible, u guys got any good suggestions on a similar way for losing conditions.
edited by Darg: I am sick of seeing war3 players spelling the word "losing" incorrectly, its like a plague sweeping through battle.net


