Player Name Comparison?

C

CarrionKael

Guest
Is there a Player Name Comparison Function, like If Player Name = "Bob" then.. else.. ?

I searched the forums but I didn't find an answer, unless I didn't look hard enough :/
 
Yes, under String Comparison. However, if you intend to use this for cheats that work only for you, I do not advise it.
 
SilverHawk said:
Yes, under String Comparison. However, if you intend to use this for cheats that work only for you, I do not advise it.

Maybe he's making an in-game banlist system? :rolleyes:

Imagine it. Game start. Everyone with a name matching one of the names in the trigger is defeated automatically, because they were known for being stupid in past games.

Genius.

If not a bit cruel ;)
 
that would be awsome alexander...and ive been looking for how to do this for a while

i want to put this in my TD because since i cant host...i want to be able to kick someone even if im not red
 
Well, I don't recommend that either. Remember the discussion about WC3BanList in DotA? Closed long ago. I'm sure you will remember what good came from it. :p
 
SilverHawk said:
Well, I don't recommend that either. Remember the discussion about WC3BanList in DotA? Closed long ago. I'm sure you will remember what good came from it. :p

While it is very possible to do it, and we've basically just instructed everyone on how, I don't support it either :) However, supporting it and realizing that it's possible are two different things.

Plus, I was mainly kidding :rolleyes:

He says before going into his new project, The Evil, and beginning to make a list of people he knows to suck.

Hmm, first person on the list?

XXconanXXX :rolleyes:

hobo218 said:
that would be awsome alexander...and ive been looking for how to do this for a while

i want to put this in my TD because since i cant host...i want to be able to kick someone even if im not red

Listen to the silvery bird-boy :) Not a good idea. It's better to go back into your game, and fix what people are exploiting, then to make a ban list.

However, perhaps a banlist for people who are simply jerks is acceptable?

Or maybe I'm just a prick :)

No, wait.

I'm deffinately a prick ;)
 
hobo218 said:
...i want to be able to kick someone even if im not red

Code:
Event
         Player - Player 1 (Red) types a chat message containing -kick red as An exact match
Condition
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Name of (Triggering player)) Equal to Hobo218
    Then - Actions
        Game - Defeat Player 1 (Red) with the message: Red is booted! The chump had it coming.
    Else - Actions
        Game - Display to (All players) for 30.00 seconds the text: You cannot boot people!

In the end you would have to end up making 24 triggers though, but it should be easy is you copy and paste.

Hope that helps Hobo

- Wwwwwark
 
Now, if only there was a way to make it editable in game and carry over from game to game... That would be impressive =]
 
Laika. said:
Now, if only there was a way to make it editable in game and carry over from game to game... That would be impressive =]

It's called you go into the Editor and Edit the banlist triggers to add another String.

Ta da! Updated list.

I advise, however, if you do do this, to add a bunch of new features and bug fixes. That way, the banned members can no longer get access to it! MUAHAHAHAHAHA!

Don't forget to protect your maps! This will keep those pesky jerks from altering the banlist to ban YOU! ;) :)
 
ya, thx wark....though i want to be able to boot people even if im not red...so i have a trigger so where i type -creator kick and it turns off admin kick and puts on creator kick...but if i do that arent i going to have to put in player 1 (red), player 2 (blue) all that stuff? and do an individual kick thing for each?
 
I believe there are kicking triggers in the Free Trigger Code thread.

Perhaps I should add my "banlist" idea to that? :rolleyes:
 
hobo218 said:
ya, thx wark....though i want to be able to boot people even if im not red...so i have a trigger so where i type -creator kick and it turns off admin kick and puts on creator kick...but if i do that arent i going to have to put in player 1 (red), player 2 (blue) all that stuff? and do an individual kick thing for each?

yes ul have to do 24 triggers, but then you can kick people even if your not red.

Code:
   Player - Player 2 (Blue) types a chat message containing -kick red as An exact match
Condition
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Name of (Triggering player)) Equal to Hobo218
    Then - Actions
        Game - Defeat Player 1 (Red) with the message: Red is booted! The chump had it coming.
    Else - Actions
        Game - Display to (All players) for 30.00 seconds the text: You cannot boot people!

^ blue kicking red

Code:
   Player - Player 3 (Teal) types a chat message containing -kick yellow as An exact match
Condition
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Name of (Triggering player)) Equal to Hobo218
    Then - Actions
        Game - Defeat Player 5 (Yellow) with the message: Yellow is booted! The chump had it coming.
    Else - Actions
        Game - Display to (All players) for 30.00 seconds the text: You cannot boot people!

^ Teal kicking yellow

you just keep making them until everything is covered.
 
The condition checks that the player making the message has YOUR name as it's name. So if you do it for every player, the one with <your player color/number> will fire, and the rest won't do anything. Ta da.

Or.

Make an array. A player array. Save every player to a different spot.

E: A player from player group Players types a message with text -Boot player 1
C: triggering player's name is yours
A: kick <the player you decide in the event>

Ta da! From 24 to 12 triggers.

Woo!
 
can you explain the array thing a little more? haven't worked w/ arrays much so i dont really understand.

EDIT-
im going to have mine down to 9 seperate triggers though...(long ones)...but overall, less cluster

i have
Code:
E-
Player 1 (Red) types exact chat message equal to (-kick blue)

C- 
None

A-
If all conditions are true, then do (then actions) else do (Else actions)

  -If-Conditions
   Entered chat string Equal to -kick blue
   Name of (triggering player) equal to hobo218

   -Then- Actions
   Defeat Player 2 (Blue) with the message: You've been KICKED!

   -Else- Actions
   Display text to (Defenders) for 5.00 seconds: Creator Kick Enabled- You can't kick people

forgive typos..i did this rather fast

edit--

ah..so confusing and i dont know why...must be my lack of sleep...because now alexanders 2nd way sounds better and looks easier
 
At map init, you can set each player to an index number, for an Array titled Players. (A Player array, duh ;)) Naturally, you'll want to set Player 1 (Red) for Players[1] and so on.

Then, in the Event, instead of "Player 1 (Red)" use Players[Number between 1 and 12], thus meaning ANY player can fire this trigger.

OR!

Simply list each player in the events :rolleyes:

Player 1 (Red) types a message saying -Kick Player <whatever> as an exact match.
Player 2 (Blue) types a message saying -Kick Player <whatever> as an exact match.
Player 3 (Purple) types a message saying -Kick Player <whatever> as an exact match.

Triggers check work anytime ONE of the listed events happens. So anytime a player types -Kick Player 1, for example, it will check the conditions, and if they are met, will run the actions.

Simpler then making 24 triggers, really.
 
ok..i have decided im gonna do alexanders 2nd way...(thx for all the help though wark).....

hopefully i wont get confused again (read above post edit)
 
You can do it in One Short trigger, using JASS. It's easy. Ask me to post the code :)
 
could u post it plz?

EDIT-

ok, this isnt working

heres what i have

Code:
CreatorKick Enable
    Events
        Player - Player 1 (Red) types a chat message containing -creator kick as An exact match
        Player - Player 2 (Blue) types a chat message containing -creator kick as An exact match
        Player - Player 3 (Teal) types a chat message containing -creator kick as An exact match
        Player - Player 4 (Purple) types a chat message containing -creator kick as An exact match
        Player - Player 5 (Yellow) types a chat message containing -creator kick as An exact match
        Player - Player 6 (Orange) types a chat message containing -creator kick as An exact match
        Player - Player 7 (Green) types a chat message containing -creator kick as An exact match
        Player - Player 8 (Pink) types a chat message containing -creator kick as An exact match
        Player - Player 9 (Gray) types a chat message containing -creator kick as An exact match
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Name of (Triggering player)) Equal to hobo218
                (Name of (Triggering player)) Equal to RastaMon
            Then - Actions
                Trigger - Turn off AdminKick <gen>
                Game - Display to Defenders for 5.00 seconds the text: Creator Kick has be...
            Else - Actions
                Do nothing

i only posted this first trigger because the problem is that it won't initiate and this is the first trigger
 
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