Player Number Help

  • Thread starter Thread starter Neon_
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Neon_

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Is there a way to make a trigger pick a player number (responding to something that happened it the game) that you can use as player owner for an event? This would save me some real greif so don't have to go and douplicate my 50+ triggers for my map that refer to specific players.....
Any help is greatly apreciated.
 
Neon_ said:
Is there a way to make a trigger pick a player number (responding to something that happened it the game) that you can use as player owner for an event?

Whats that something happened in the game thing?
 
I'm not quite sure what you want, but it sounds like you could use the Trigger - Add Event action.
 
yeah, sry i was really busy l8ly so i didn't have time to respond to my own post. I was looking for something kinda like "player number (owner of (triggering unit))" but so that you could use it in the "event" section of the trigger without having to refer to anything. If any of you are familiar with the SC editor, i was looking for something exactly the same as the "Current Player" setting.
 
I dont believe it is possible by the sounds without a condition referring to the player triggering the event. More information will be helpful...
 
just make a var, then use it to keep track of what player did it...

Code:
Set Player = (Owner of (Triggering unit))
 
There's a whole bunch of "Player owned unit events" that only work for a given player...
Instead of "A unit dies", it will say, for example, "A unit owned by Player 1 (red) dies".
 
Code:
[Player Number of (owner of (triggering unit))]
Is that what u want? Which is what AceHart Said...
 
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