Gaming Player vs. Player in World of Warcraft

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Lead Designer Rob Pardo on how it fits within Blizzard's universe plus the implementation, incentives and rewards

In Blizzard's World of Warcraft, four races comprise a faction known as the Alliance. The industrious Dwarves of Azeroth hail from snowy Khaz Modan. Once disinclined to leave their mountain citadel, Ironforge, they now search far and wide for signs of their ancient beginnings. They are staunch friends with their Gnomish cousins, having long shared the resources of the forested Dun Morogh Peaks, and have grown even closer since the latter were driven from their techno-city of Gnomeregan. Both are on good terms with the Humans of Stormwind, a community that, with the kingdom Lordaeron in ruins from the invasion of the Burning Legion, stands as the last bastion of the species' civilization. Reclusive beings who favor the darkness hours, the Night Elves are honorable and just, but still hesitant to trust the 'lesser races' with whom they are allied.

An equal number belong to the opposing Horde. Native to the grassy plains of central Kalimdor, the massive, bull-like Tauren are normally peaceful and devoted to maintaining the balance of nature. The fierce Orcs arrived in Azeroth unwillingly after being taken from their native world, Draenor. One of their leaders saved the Trolls of the Darkspear from extermination. None of the three puts much trust in the Undead, but they all share a common enemy, the Lich King. Lead Designer Rob Pardo is also the Vice President of Game Design at Blizzard. He is passionate about player versus player, and in this article, he provides information on why the fiction of the Warcraft universe demands PvP, how it will be implemented in World of Warcraft, and what rewards and incentives exist for players that engage in this style of play.

 
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