Players that are not playing appearing as "Is playing"

M

Magus

Guest
I'm making a new TD for 4 players, but I want people to be able to play it with less than 4 players as well. So I'm doing triggers to disable creep spawn and stuff for players that are not playing. That I can do without a problem. I've created a trigger that checks if people are playing, and it changes variables accordingly.

The problem is that when I test the map, Player 2 is detected as "Is playing", even though he isn't. P1, P2, P3 and P4 is set to "User" in Player Properties.

This is my trigger:

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set player1 = True
Set playernumber = (playernumber + 1)
Else - Actions
Do nothing

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Set player2 = True
Set playernumber = (playernumber + 1)
Else - Actions
Do nothing

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Set player3 = True
Set playernumber = (playernumber + 1)
Else - Actions
Do nothing

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Set player4 = True
Set playernumber = (playernumber + 1)
Else - Actions
Do nothing

If (player1 Equal to True) then do (Game - Display to (All players) for 5.00 seconds the text: Player 1 is playing!) else do (Do nothing)
If (player2 Equal to True) then do (Game - Display to (All players) for 5.00 seconds the text: Player 2 is playing!) else do (Do nothing)
If (player3 Equal to True) then do (Game - Display to (All players) for 5.00 seconds the text: Player 3 is playing!) else do (Do nothing)
If (player4 Equal to True) then do (Game - Display to (All players) for 5.00 seconds the text: Player 4 is playing!) else do (Do nothing)

The playernumber variable is just to check how many players there are. And the last four triggers are just so I can check which players are detected as "Is playing". All triggers have their inital value set to "False". I know I could've just skipped all these variables and just used the Slot Status condition, but I think it's better to work with variables.

So I'm just wondering why Player 2 is detected as "Is playing", when he clearly shouldn't be.
 
Magus said:
when I test the map, Player 2 is detected as "Is playing", even though he isn't.

Does it still happen if you don't "test" it from within the Editor,
but, instead, start the map from the game?

Seems to me that would be it...


HTH
AceHart
 
ok when u clikc test map it fills slot 2 (blue) with a comp
 
Yep, that was the problem. I just had to turn on "Fixed Player Settings", so the computer was filled into slot 12 instead (the creep-slot) like he was supposed to.
 
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