players won't disappear

  • Thread starter Thread starter Toothy
  • Start date Start date
T

Toothy

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players won't appear

My map is for 11 players, and I want their heros in-game to appear only if the player slot is filled. Players 1-11 are in a custom force, but when I test the map only me and player 2 appear. WTF? Player 2 isn't a human, so why don't the remaining non-human heros show up?

Create players
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Unit - Create 1 Valiant Knight for (Picked player) at (Random point in respawn <gen>) facing 0.00 degrees)
 
rather then usign "all alies of (player 1)" try using "all players of (controll user)"
 
or better still player status.... = player is playing.... that way even the computer will ge a hero... if its just set to use it will only be if its a human.. which will be good in your release. no need for computer hero's running around.
 
Hm.. I still can't get it to work.

But another question so I don't have to make another topic: How do you make regions follow players? I used the trigger but it's not working.

PATROL REGIONS
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center follow1 <gen> on (Position of Soul Collector 0030 <gen>)
 
I think Conan once mentioned something about the region having to be in a variable. Personally, I've never gotten any region to move.
 
Hmm... until I or somebody else figures it out, I suppose a simple "if unit comes within ___ of unit then..." will do.
 
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