Well, first of all the writing part and the vision part are completely different. Lets start off with the writing. What you need to do is first of all
make an event,
Trigger:
Player - Player 1 (Red) types a chat message containing -Vision as A substring
Keep doing it with all the players you have.
Now you need to make a condition, to make sure that -vision is the first letters in what the player wrote.
Trigger:
(Substring((Entered chat string), 1, 7)) Equal to -vision
What we did was acctually checking that all the letters at the chat string the player entered from 1 to 7 were -vision.
Now it gets tricky. lets say now the player needs to write the number of the player he wants to see, so what you need to do is convert the string into the player, like that:
Trigger:
Player - Make (Triggering player) treat (Player((Integer((Substring((Entered chat string), 9, (Length of (Entered chat string)))))))) as an Ally(?) with shared vision
Now this needs some further explanation. First of all, we cause the player who wrote the string, to treat another player as an Ally/Neutral/Enemy with shared vision. Now how was the player chosen? We convert the player to index Conversion - Convert player index to player
And then we convert the number to a string, as seen before substring of the entered chat string, but this time from letter 9 to the end of the string. And you got it!
So now if a player writes
-vision 1
he will get the vision of player 1.
This is great but It's realy hard to Make the Action. I (After some time) Made it to "Make (Triggering player) treat (((((((Wtf?)))))) as an ally with shared vision
But i rly dont understand the (((((((Wtf?))))) part. Wile i wait for u to respond i will look more into it and see. but if u dnot' mind (Or any1 els) could u describe what to klick on to get there.
This is what it Looks like now... It doest work so please tell me whats wrong:
Events:
Player - Player 1 (Red) Types a chat message containing -vision as A substring
2 (Blue)
3 (Teal)
4 (Purple)
5 (Yellow)
6 (Orange)
7 (Green)
8 (Pink)
Conditions
(Substring((Enter chat string), 1, 8)) Equal to -vision
Action
Player - Make (Triggering player) treat (Player((Interger((Substring((Enter chat string),9, (Length of (Enter chat string))))))))) as an ally with shared vision.
Realize this works with numbers.
Also realize the condition is just
"-vision" for 1 to 7.
If it's "-vision " for 1 to 7 it will not work.
Another way to do it is if you wanted to extend functionality..
Have an If then that checks the string for like 9 to string length "player name" or "player color"
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.