Well, first of all the writing part and the vision part are completely different. Lets start off with the writing. What you need to do is first of all
make an event,
Trigger:
Player - Player 1 (Red) types a chat message containing -Vision as A substring
Keep doing it with all the players you have.
Now you need to make a condition, to make sure that -vision is the first letters in what the player wrote.
Trigger:
(Substring((Entered chat string), 1, 7)) Equal to -vision
What we did was acctually checking that all the letters at the chat string the player entered from 1 to 7 were -vision.
Now it gets tricky. lets say now the player needs to write the number of the player he wants to see, so what you need to do is convert the string into the player, like that:
Trigger:
Player - Make (Triggering player) treat (Player((Integer((Substring((Entered chat string), 9, (Length of (Entered chat string)))))))) as an Ally(?) with shared vision
Now this needs some further explanation. First of all, we cause the player who wrote the string, to treat another player as an Ally/Neutral/Enemy with shared vision. Now how was the player chosen? We convert the player to index Conversion - Convert player index to player
And then we convert the number to a string, as seen before substring of the entered chat string, but this time from letter 9 to the end of the string. And you got it!
So now if a player writes
-vision 1
he will get the vision of player 1.
This is great but It's realy hard to Make the Action. I (After some time) Made it to "Make (Triggering player) treat (((((((Wtf?)))))) as an ally with shared vision
But i rly dont understand the (((((((Wtf?))))) part. Wile i wait for u to respond i will look more into it and see. but if u dnot' mind (Or any1 els) could u describe what to klick on to get there.
This is what it Looks like now... It doest work so please tell me whats wrong:
Events:
Player - Player 1 (Red) Types a chat message containing -vision as A substring
2 (Blue)
3 (Teal)
4 (Purple)
5 (Yellow)
6 (Orange)
7 (Green)
8 (Pink)
Conditions
(Substring((Enter chat string), 1, 8)) Equal to -vision
Action
Player - Make (Triggering player) treat (Player((Interger((Substring((Enter chat string),9, (Length of (Enter chat string))))))))) as an ally with shared vision.
Realize this works with numbers.
Also realize the condition is just
"-vision" for 1 to 7.
If it's "-vision " for 1 to 7 it will not work.
Another way to do it is if you wanted to extend functionality..
Have an If then that checks the string for like 9 to string length "player name" or "player color"
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some