The Year was One thousand, Six hundred and Ninety Five after our Lord and Savior (1695 AD), a time in the world where European Empires thrived, as they conquered and colonized foreign lands across the globe. An era, where Trade was bountiful and treasures were abundant across all the seas of the world. Though one sea, laid in chaos, as trade ships that managed thousands upon thousands of tons of treasure were attacked and looted for all of their riches and new mysterious creatures rise from the sea and shores to haunt mankind. You are a citizen or a bandit of this era, become a pirate, or defend aganist them, as you explore over 25 islands and locations, across the Colombia. (Each island has multiple special characteristics and usually at least one major myth). As you sail to the horizon you will find much to discover; new lands, and new horrors, all while coming into contact with political disputes, magical legends and a mysterious plot that involves all of the Colombian Sea, that will truly test your wits and your creativity. So Welcome Ladies and Gentlemen; Wenches and Privateers, to the "Colombian Sea" in the Era of the Buccaneer; The Age of Pirates... "The code is more what you'd call 'guidelines' than actual rules." - Barbossa Also follow the Global Rules of Roleplay! To Join Players need to Private Message ether Miz, or Pineapple. It really doesn't matter who you PM first, because both will recieve it. You need both peoples approval on your character or item your submitting before its apart of the game. Posts should be at least a paragraph long, one-liners will not be accepted. Try to put details, dialog and descriptions in your posts to make them longer. Players will choose between a Pirate Character, a Citizen Character or a Royal Navy Officer. Biographies - Players need lengthy backgrounds to make their characters original in some way, hopefully multiple; With an explanation of their past, their abilities, their family and of course, their criminal or heoric records. Weapons can only be weapons from this Era; Swords, Crossbows, Muskets, One-Shot Pistols, Bandanetts, etc. However be weary of this choice, while the original weapon may seem spectacular, it may be your downfall in the long run. Of course, you also have a limit of weapons depending on how much your character can possibly carry. (Be realistic) Joining a Ship - Pirate Players can make there own Ship or join someone else's crew, or not even board one at all. Conduct on a Ship - Whether you think you are the best Pirate in the world, if your on another man's ship. (On a crew of which you didn't create), the Captain Player (creator of that ship or crew) is in charge on his ship and will be referred to as 'Captain' and will be (mostly) respected as such! Mind you that Captain, can force you off the ship, and into any type of infested waters he wants. Ranks on a Ship - Captains have the right to rank any one person the rank of 'First Mate'. Who will be slightly higher up in the ship and should be similiary respected in some way. However, unlike the Captain the First Mate does not have the right to kick you off the ship, but doesn't mean he can't just stab you. Battles on a Ship - Ship battles are not decided by a Dungeon Master, rather anyone can say what happens, within reason, as long as it effects non-living objects, nameless enemies (No Profile Characters) and not other players' characters. Example: "A large royal navy ship appeared on the horizon, its sails open and directed towards us." "The Cannon balls fired into the enemies ship, sending shards of scrap metal into the air." "Our ship shook violently, obviously the sign of a hit." Boarding an enemy ship, will force your character to engage in battle with other characters, NCCs or just No-Profile Characters. (Just random Enemies). Though be realistic, with enemies, you can't take on like 15 enemies, even if sword fighting is your advantage and especially with Treasure. (For if it is unreasonable it might just be cursed ) You have been warned. Navy Officers and Citizens can board government or charter ships, to anywhere in their Empire! Other places you may have to ether get "lucky" or smuggle yourself in. Mutiny is allowed on all ships, besides Royal Navy ships. Mutiny can only occur if a character manages to get the crew to rebel against the Captain, and the Captain ether steps down or is killed. Be warned though, if you are caught trying to attempt Mutiny by the Captain or one of his first mates. You can only hope they don't kill you or dump you off in the middle of the sea. Languages are an important part of this game, as with the three empires, speaking three different languages. Communication is severely important. Though no one can easily master all of these languages, meaning, every character in their profile gets one langauge they can speak. To add another language you need to put it in your advantage category. (You can also speak Native, or Portugese but they probably won't help you as much) Note - This does not mean you have to type in that language, it just means if a character doesn't understand that language its all just gibberish to them Letter of Marque - Letter of marque can be gained during the Roleplay, by a Pirate or even a Citizen. Who aligns themselves (or is even loyal to) the King of an Empire. The Letter of Marque, allows a pirate or citizen to board and conduct 'searches' on foreign trade ships that are not heading or leaving the empire they're aligned to. Without being worried about that certain empire chasing them down. The Letter of Marque, is also a special note forbidding an arrest of the individual unless intervened by the King or Governor of the Land. Do not be confused, Letter of Marques only work for one empire, and you can only have one! Letter of Marques, can only be given to you by the Governor, King or a high ranking Military officer. (With the approval of me) Meaning, none of you should start out with a Letter of Marque! Be Realistic- No one is the best at everything, Meaning your character should have flaws. Whether that be poor intelligence, illiteracy, bad sword fighting or marksmanship or even being a severe alcoholic. Post your character's name and location at the top of the post to lessen the confusion of the Roleplay. (You will probably receive a banner from Pineapple with your characters appearance involved after joining. Characters that are Legends - Players can now create characters that are 'Legends' or supernatural sea creatures. These characters will have extreme restrictions on them and limitations on them that will make the roleplay still a fair play situation. Restrictions: A Character that is a Legend (A Legend Character), can only be a Neutral Controlled Character. A Legend Character must have two disadvantages for every advantage. A Legend Character can not have an ability that is too powerful. Pineapple or Myself have the right to delete any of your posts, or kill off any of your characters if you disobey the Rules of the Roleplay. Savvy?