I need to make a poison ability that effects a target repeatedly until the effect wears off. The target already gets the Poison Sting buff, but it's hardly strong enough.
A while ago (the thread has died since then) I was told to "Periodically pick every unit with the poison buff and make them take X damage." in order to make a ROC compatible, trigger-based poison effect.
That sounded like a good idea, but can anyone show me an example of a trigger recognizing if a unit has a buff and then take action? The challenge is: no custom abilities/buffs. That shouldn't be toooo hard.
BTW: This tower upgrades from a 10 second poison, to 20 sec, to 30. It needs to be changeable in how long to effect the unit.
+Rep to whoever's works best on ROC
Edit: Original Thread
A while ago (the thread has died since then) I was told to "Periodically pick every unit with the poison buff and make them take X damage." in order to make a ROC compatible, trigger-based poison effect.
That sounded like a good idea, but can anyone show me an example of a trigger recognizing if a unit has a buff and then take action? The challenge is: no custom abilities/buffs. That shouldn't be toooo hard.
BTW: This tower upgrades from a 10 second poison, to 20 sec, to 30. It needs to be changeable in how long to effect the unit.
+Rep to whoever's works best on ROC
Edit: Original Thread