Gaming Pokémon GO Grossed More Than Candy Crush In Its First Three Years, On Track to Cross $3 Billion

Discussion in 'Headline News' started by tom_mai78101, Jul 9, 2019.

  1. tom_mai78101

    tom_mai78101 The Helper Connoisseur / Ex-MineCraft Host Staff Member

    +973 / 4 / -1
    Niantic’s blockbuster Pokémon GO turned three over the weekend, having launched in the United States on July 6, 2016. Sensor Tower Store Intelligence data reveals that, since then, the game has grossed an estimated $2.65 billion worldwide across the App Store and Google Play.

    This sum places the title among the most successful mobile games from Western developers (Japanese hits Monster Strike and Puzzle & Dragons are in a league of their own). As the chart below shows, Pokémon GO has surpassed the massively popular Candy Crush Saga and Clash Royale, which generated $1.86 billion and $2.3 billion, respectively, in their first three years (not including revenue from China, where Pokémon GO has yet to launch).

    Pokémon GO was out-earned by Supercell’s Clash of Clans, which grossed an estimated $3.15 billion outside China in its first three years.

    The U.S. has led player spending in Pokémon GO to date, accounting for about 35 percent of gross revenue or close to $928 million. Japan has been a close second with approximately $779 million or about 29 percent of all in-game spending. Germany, a distant third, has contributed 6 percent, or $159 million, of the game’s gross revenue.

    Approximately 54 percent of spending in the game, or $1.43 billion, has come from Google Play. The remaining $1.22 billion was generated primarily by iPhone users, with only about 1.6 percent of iOS revenue coming from iPad users.

    Read more here. (SensorTower)

Share This Page