J
JoBByLoGGy
Guest
I'm making a map which every buildings is already placed. Then i want to remove them with triggers if the buildings don't have a user or computer controlling it.
My triggers that doesnt work looks like this
Events: Time elapsed 2 sec
Conditions:
Actions: If (all conditions are true) then do (then actions) else do (else actions)
if conditions: (player 2 blue controller equal to none
then actions: unit group - remove all units (units owned by player 2 blue))
else actions: do nothing
why doesnt it work?
My triggers that doesnt work looks like this
Events: Time elapsed 2 sec
Conditions:
Actions: If (all conditions are true) then do (then actions) else do (else actions)
if conditions: (player 2 blue controller equal to none
then actions: unit group - remove all units (units owned by player 2 blue))
else actions: do nothing
why doesnt it work?


