SD_Ryoko
Ultra Cool Member
- Reaction score
- 85
I gave up on modelling for WC3 for a long time, for several reasons.
-Warcraft shades perfectly smooth textures triangularly, thus distorting it and it looks bad (The vettes body)
-Warcraft shades perfectly seemed geosets unperfectly seemed (the vettes windsheild
-Warcraft ruins texture colors, thats why all WC3 textures are extra shaded and somewhat cartoony, because REAL textures look like crap.
Well, heres a thing I MIGHT just model.
However, WC3 already has some wooden bridges, so I don't know if this is a waste of time or not.
AND, the existing pathing maps just don't seem long enough for this style of bridge.
Comments? Questions? Tell me.
-Warcraft shades perfectly smooth textures triangularly, thus distorting it and it looks bad (The vettes body)
-Warcraft shades perfectly seemed geosets unperfectly seemed (the vettes windsheild
-Warcraft ruins texture colors, thats why all WC3 textures are extra shaded and somewhat cartoony, because REAL textures look like crap.
Well, heres a thing I MIGHT just model.
However, WC3 already has some wooden bridges, so I don't know if this is a waste of time or not.
AND, the existing pathing maps just don't seem long enough for this style of bridge.
Comments? Questions? Tell me.