L
LazyCoder
Guest
Hi. I am making one of those cool 'Haunted Mansion' sortof maps and I have a system on there that prevents the user from playing with the 'power overwhelming' cheat or a map hack that makes your units unable to die. The way it works is it creates a probe in the upper left, with the lowest possible hp and it moves to a location. The area it is in is guarded by ghosts with max damage, so if it makes it to the 'end' location, it is destroyed and the player is defeated for cheating. If you are not cheating the probes are killed on the spot, there is no way for it to get to the end without cheats. The players cannot see this going on because they do not have shared vision with themselves or other players, just player 6 (the lights).
(man that was alot of text)
The problem is that the fog of war is broken around the ghosts that are shooting the probes, so you can sortof see what is going on. I would prefer it if the players weren't distracted by it. Is there any way to make it so the fog of war doesn't break around the ghosts?
BTW, my map is called 'Creepy Mansion' (all the good names are taken).
(man that was alot of text)
The problem is that the fog of war is broken around the ghosts that are shooting the probes, so you can sortof see what is going on. I would prefer it if the players weren't distracted by it. Is there any way to make it so the fog of war doesn't break around the ghosts?
BTW, my map is called 'Creepy Mansion' (all the good names are taken).