System Precise Damage Counter

muzk

Member
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your demo map attemps to destroy a null struct on map init.
It fails if you use healing spray ... try it you will get owned by debug msgs :D
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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I agree with muzk the damage counting ain't precise anymore if you used healing spray.
 

Laiev

Hey Listen!!
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I'm not sure but I think Furby don't edit anymore... someone should remake this :p this is useful
 

W!†A_cRaft

Ultra Cool Member
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isn't it incorrect in every aspect as soon as you go over the 100% marker?

just for the total sumerization:
ghoul did 300 damage, out of total 700 damage dealt.

300/700 ~ 42%

system said it is 47%
Basically system is neglecting the initiator of the combat if the target receives heals.
 

tooltiperror

Super Moderator
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I'm not sure but I think Furby don't edit anymore... someone should remake this :p this is useful

Not really useful at all.

The method of creating linked lists sure is appealing, until they regenerate and it's worthless.
 

Laiev

Hey Listen!!
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Oo i mean the idea is useful

calculate the damage dealt by player X in unit Y
 

Sim

Forum Administrator
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534
Will anyone ever work on this? I guess Furby has abandoned the project seeing as there are so many... "undesirable" side-effects. :rolleyes:
 

tooltiperror

Super Moderator
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Only way around this would be using Heal and coding a plug-in to trigger regeneration completely (Kingy did it somewhere, search for it) and then that could be used.
 

Furby

Current occupation: News poster
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@Daxtreme

Furby don't edit warcraft anymore :p

Hm. Yeah that's quite right. But what really is problem? I would would have to go over this since I didn't do a thing since June.. but when I went through my image explanation I think it takes care of heals.. doesn't it?
 

13lade619

is now a game developer :)
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399
Basing from the algorithm/diagram that Furby posted on the first post...
I think I can (or I have) constructed a better algorithm that can account for any heal or regen whatsoever (triggered or not.)

I calculated on paper and seems to be logical enough.. all that's left is to implement it.
 

13lade619

is now a game developer :)
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399
i deleted my post to avoid double posting but... you posted :p.

Precise Damage Counter 1.5

How does it work?
Takes the total damage inflicted on the unit over
the sum of the base hitpoints and regenerated hitpoints.

i.e.
You kill a unit with 100 hp but it healed 30 hp by the time you killed it.
Your percentage of the damage will be damage/130 instead of just damage/100.

Pros:
Accepts any kind of healing. (Natural Regen, Blizz Spells, Triggered Heal).
Should not crash for any reason.

Cons:
Does not have 100% accuracy on the total percentages the longer and more the target heals.
(Help me fix it and figure out why?)
 

Attachments

  • PreciseDamageCounterDEMOMAP.w3x
    66.8 KB · Views: 279

tooltiperror

Super Moderator
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Does not have 100% accuracy on the total percentages the longer and more the target heals.

All of a sudden, no one cares :p

Unless it is 100% precise, it's not useful.
 
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