Predator self-destruct?

  • Thread starter Thread starter JDubG
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JDubG

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Yes, I got a Predator as a hero for Night Elf. One of his last abilities will be the classic self-destruct. Is there anyway I can make this work by adding a 5 second count down? Also, can I make a trigger where it plays him laughing when counting down the 5 seconds?

Thanks in advance :)
 
Yea theres a few days you can do this, go to abilities and press CTRL+F then type channel, if it takes u to possesion then do it again. You come to the ability 'Channel' now edit the fields to whatever, change the options to visible, and if you want it automatic where your standing then change target type to Instant, or point/unit then edit the Area of Effect (Targeting reticule size). Change the Follow Through Time to 5 seconds, and art duration will make any art you have (except icons) loop. Now for the triggered part (Where the explosions and damage and sound will take place)...

Create a new trigger labeled Self-Destruct:
Event: Unit begins casting an ability
Conditions: Ability being cast equal to Self-Destruct (Channel)
Actions:
•Floating Text - Create floating text that reads 5 above (Casting Unit) with Z offset 0.00, using font size 7
•Set (SelfDestruct) = (Last created floating text) [Make it floating text]
•Wait 1 game-time second
•Sound - Play [laughing sound here] at (position of casting unit)
•Floating Text - Change text of (SelfDestruct) to 4 with font size 7.5
•Wait 1 game-time second
•Floating Text - Change text of (SelfDestruct) to 3 with font size 8
•Wait 1 game-time second
•Floating Text - Change text of (SelfDestruct) to 2 with font size 9
•Wait 1 game-time second
•Floating Text - Change text of (SelfDestruct) to 1 with font size 10
•Floating Text - Destroy (SelfDestruct)
•Unit - Explode (Casting Unit)
•SpecialEffect - Create a special effect at (Position of Casting Unit) using the model [Art explosion here]
•Set (SelfDestructBoom) = (Last created special effect)
•Wait 5 game time seconds
•Destroy (SelfDestructBoom)

To get the sound you go to sound editor, find the sound you want, right click on it and select "play as sound" (Or whatever it is that puts it in the right box)

That should make your guy laugh as he is channeling it... if you want it so you can cancle it (Suggested) make a new trigger with the event Unit stops casting an ability, then make it change a boolean variable (Like StillCasting as the name), after each wait check if stillcasting is false, if true then do the normal stuff, else do •Destroy (SelfDestruct[the floating text]) •Skip remaining actions

NOTE: This is all off the top of my head, and the font size gets bigger just for fun... i think theres a color option for floating text so u can make it get darker and darker red too...
 
Wow! Rad, thank you very much. This is very well written. Thank you!
 
Np if you need anything else or this doesnt work like you wanted (Or not at all) just let me know and Ill fix it
 
HOWEVER! if the channeling spell was interrupted for some reason such as you guy dies before it is finished casting or you press the "stop button" then the numbers will continue on after his death, so make a trigger saying if ability is inturrupted text is destoryed... also, if two heros use the predater hero and use self destruct around the same time, the tesxt is likely to change places or get confused... little things like that need to be taken into consideration...
-Dan
 
:shades: Good observatory! I forgot to mention this. What would be the trigger steps to initiate this correctly? Thanks!
 
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