To 1) Yes. Either create a unit on map init or simply put a preplaced unit on your map will load the unit's model and all of it's skills.
To 2) Should also work. Though I never needed to preload items.
Preloading will, of course, increase the loading time of your map. Depending on how much you preload that can have a real impact. One of my maps had (preloaded 8 heroes) ~40 seconds loading time without preloading (but lags upon first casting of spells) ~17 seconds.
i didn't test because somedays i am on the house of my grandmother and i don't have WE here and i won't instal it on this PC because it can explode in any minute (if you understand what i mean xD)
i didn't test because somedays i am on the house of my grandmother and i don't have WE here and i won't instal it on this PC because it can explode in any minute (if you understand what i mean xD)
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some