How to prevent a unit from auto-attacking a target? I mean it wont attack until it is issued an order to do so, no matter if it is attacked by another unit
Set the accusition Range to the same as your range, that will stop it chasing other units unless they are in range.
If you want them to not attack unless told you can:
Give them an ability which will add or remove the orb ability. Set in the object editor no attacks enabled. Change the data on the orb to allow attack 1. When the orb is given the unit will be able to attack when it is removed you won't be able to attack. Also uncheck Can Flee for the unit or it will keep running away since it cannot attack. You can link it with order = attack, give orb. Order = stop, remove orb. Negative side is that you can't see your attack when you don't have the orb. You could just trigger the whole thing and save if the unit can attack or not in a boolean variable
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.