Preventing Revelation

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Blademaster_X

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You know how in a melee game you are revealed when you dont have a town hall/tree of life/etc.? I'm making a melee map where you can be a new race(with new buildings), and I want to keep the "melee game" triggers. So how would I make it so that you are not revealed when you dont own a town hall/tree of life/etc.?
 
when you say "melee game", i'm guessing you mean "melee-style game", since its not possible to play melee with custom units.

I don't think that in custom games that event occurs however, so that makes me think you actually want a proper melee game. So are you making a melee map or a melee-style map? Like I said, if its actually custom, I don't think "revealing" occurs.
 
Its a melee-style custom map that uses custom units and buildings. But youre still revealed when you don't own a town hall/etc. :(
 
Really? hmm, that doesn't make any sense, this certainly hasn't happened in my experience...

Do you absolutely need to keep the melee game triggers? Its not exactly hard to simulate what some/all of them do, and you'll probably get fewer headaches as well. Though I can't recall off the top of my head exactly which melee trigger reveals the map (or if one exists).

Unfortunately, war3 isn't working for me atm, so I can't really test stuff out....
 
I removed the trigger that caused revelation (Melee game - Enforce victory and defeat conditions) and now I'm using your trigger code for the defeat condition but there's a problem with it. Whenever someone is defeated the build blueprint, hotkeys, and tooltips, etc. are disabled. Anyway to fix this?
 
ergh, that was a known bug in the game last time I checked and it appears they still haven't fixed it. Well they did promise a patch "in a few weeks", so I guess you won't have to "suffer" too much longer.
 
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