Vöölidin
New Member
- Reaction score
- 0
Trigger:
- Spawn Barrack
- Events
- Unit - A unit Finishes construction
- Conditions
- (Owner of (Constructing structure)) Equal to Player 1 (Red)
- (Unit-type of (Constructed structure)) Equal to Barracks
- Actions
- Trigger - Turn on Turn On P1 <gen>
- Trigger - Turn on Turn Off P1 <gen>
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Spawn grunt - Initially Off
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Unit Group - Order (Units owned by Player 1 (Red)) to train a Grunt
- Events
Trigger:
- Turn On P1 - Initially Off
- Events
- Unit - A unit Begins casting an ability
- Conditions
- ((Casting unit) is in (Units owned by Player 1 (Red))) Equal to True
- (Ability being cast) Equal to Turn On
- Actions
- Trigger - Turn on Spawn grunt <gen>
- Events
Trigger:
- Turn Off P1 - Initially Off
- Events
- Unit - A unit Begins casting an ability
- Conditions
- ((Casting unit) is in (Units owned by Player 1 (Red))) Equal to True
- (Ability being cast) Equal to Turn Off
- Actions
- Trigger - Turn off Spawn grunt <gen>
- Events
This doesnt seem to work. Answer in GUI. The Ability im using is modified windwalk. Heres the pic