I've set up a creep trigger and its fully operational except one thing.
I have set up regions, and the scheduled time spawn with a condition that only if the region is empty will the creeps spawn.
I want the spawns to be one of three things.
For now i will call them spiders/soldiers/ogres. I set them all to level 8, and made sure they are the only creeps that are level 8 (to avoid unwanted creeps).
So i set up the following trigger.
Spiders Top
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units in Creep Top <gen>)) Equal to 0
Actions
Unit - Create 3 (Random level 8 creep unit-type) for Neutral Hostile at (Center of Creep Top <gen>) facing 90.00 degrees
This works, giving me 3 spiders every 90 secs if the condition is fulfilled. BUT its giving me ONLY spiders. It's never creating any soldiers or ogres.
Can someone tell me where i am going wrong??
Peng-
I have set up regions, and the scheduled time spawn with a condition that only if the region is empty will the creeps spawn.
I want the spawns to be one of three things.
For now i will call them spiders/soldiers/ogres. I set them all to level 8, and made sure they are the only creeps that are level 8 (to avoid unwanted creeps).
So i set up the following trigger.
Spiders Top
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units in Creep Top <gen>)) Equal to 0
Actions
Unit - Create 3 (Random level 8 creep unit-type) for Neutral Hostile at (Center of Creep Top <gen>) facing 90.00 degrees
This works, giving me 3 spiders every 90 secs if the condition is fulfilled. BUT its giving me ONLY spiders. It's never creating any soldiers or ogres.
Can someone tell me where i am going wrong??
Peng-


