G
GamerXII
Guest
In my game I have a variety of different triggers that are activated when you use an ability, instead of having you type in a command. The ability that you use to activate the trigger does nothing by itself and doesn't target anything.
The problem I'm having is that when you use one of these abilities the game thinks that you used the other ones as well even though they have seperate order strings.
How would I go about making around five different abilities (that you have to cast, doesn't target anything, and doesn't do anything) and not have it think you used the others as well?
The problem I'm having is that when you use one of these abilities the game thinks that you used the other ones as well even though they have seperate order strings.
How would I go about making around five different abilities (that you have to cast, doesn't target anything, and doesn't do anything) and not have it think you used the others as well?


