Problem with Custom Abilities

  • Thread starter Thread starter GamerXII
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GamerXII

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In my game I have a variety of different triggers that are activated when you use an ability, instead of having you type in a command. The ability that you use to activate the trigger does nothing by itself and doesn't target anything.

The problem I'm having is that when you use one of these abilities the game thinks that you used the other ones as well even though they have seperate order strings.

How would I go about making around five different abilities (that you have to cast, doesn't target anything, and doesn't do anything) and not have it think you used the others as well?
 
What five abilities should I use to make the custom abilities from? I need abilities that
1. Don't target anything
2. Don't have a buff or animation
3. Can be modified to make them do nothing
4. Don't require anything (example: Animate the Dead requires neardy corpses)
 
Thanks for the link, that helped a lot!

Is there anyway to "unhard-wire the order string" because in my map you pick your abilities so you could end up with 2 different abilities made from the same originall ability.

Note: The abilities that activate the triggers are inside of a spell book while the abilities you pick aren't in the spellbook. Does that change anything?
 
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