Problem with text message

  • Thread starter Thread starter Biskelion
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Biskelion

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:banghead: :banghead: Oh my gosh... I have no clue why my text messages arent working. I know how to do them but ever since i made my save/system
it doesnt work to get text messages?? :confused:
I make the same trigger in any other map and it works...
can anybody help me with this its driving me nuts...
 
Untitled Trigger 013
Events
Player - Player 1 (Red) types a chat message containing -map as An exact match
Player - Player 2 (Blue) types a chat message containing -map as An exact match
Player - Player 3 (Teal) types a chat message containing -map as An exact match
Player - Player 4 (Purple) types a chat message containing -map as An exact match
Player - Player 6 (Orange) types a chat message containing -map as An exact match
Player - Player 9 (Gray) types a chat message containing -map as An exact match
Player - Player 5 (Yellow) types a chat message containing -map as An exact match
Player - Player 4 (Purple) types a chat message containing -map as An exact match
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: List of game cmds: ...
 
some on know how to fix text message crapoo?

thats my exact trigger and it still doesnt work even after screwing around a bunch of times trying to resolve the problem.. anyways is there a way to fix this????????
:confused:
 
And if you try that trigger in a new map? Maybe something has gone wrong in the world editor. It happened to me several times.
 
Grrrrrr

LOL ya mabe cause i dont know anything that would screw this up "not showing" text at all just for the save sys -help it works but on everything else it doesnt work.
Could it possibly be somthing like a bug trigger that is screwing up other triggers in my map. otherwise DAMN! i guess ill have to coope with NO TEXT AT ALL.... this is guna suck!
 
*Theories*

1 - The trigger is off (very unlikelly)
2 - You have tons of triggers in your map, Or you initialize a lot of arrays , due to this, the init thread got to a limit where it halts and no longer the triggers are initialized.
3- The trigger in the post is not exactly the one you have in your map, thus we are missing the real cause of the problem, did you use copy as text in the editor?
4- You are accidentally Destroying the Player Group (all players) somewhere, in a previous trigger. This would only be true if you ever used JASS native DestroyForce

Well Try copying your trigger to an empty map, if it works then it is number 2.

Fixing this problem would be kind of difficult, my tip would be to initialize all the arrays in a map initialization trigger instead of directly on the variables dialog, A map initialization trigger uses another thread, so it would work.
 
This is a minor matter, but why all players? Perhaps you should switch it for player group (triggering player)?
 
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