this is suppossed to show only for 1 player however it removes the my other Multiboard why and how to prevent it?
So that's how it is but wehne you type -cs the other multiboard that's shown to everyone about kills deaths and revive time dissaperas.
Trigger:
- Creep Kill
- Events
- Player - Player 1 (Red) types a chat message containing -cs as An exact match
- Player - Player 2 (Blue) types a chat message containing -cs as An exact match
- Player - Player 3 (Teal) types a chat message containing -cs as An exact match
- Player - Player 4 (Purple) types a chat message containing -cs as An exact match
- Player - Player 5 (Yellow) types a chat message containing -cs as An exact match
- Player - Player 7 (Green) types a chat message containing -cs as An exact match
- Player - Player 8 (Pink) types a chat message containing -cs as An exact match
- Player - Player 9 (Gray) types a chat message containing -cs as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -cs as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -cs as An exact match
- Conditions
- AllowCS[(Player number of (Triggering player))] Equal to False
- Actions
- Set CSPlayer = (Triggering player)
- Set AllowCS[(Player number of (Triggering player))] = True
- Multiboard - Create a multiboard with 2 columns and 1 rows, titled Creeps Killed
- Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to CS:
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to (String(Counter_CS[(Player number of (Triggering player))]))
- Custom script: if GetLocalPlayer() == udg_CSPlayer then
- Multiboard - Show (Last created multiboard)
- Custom script: endif
- Set CreepKilled[(Player number of (Triggering player))] = (Last created multiboard)
- Events
Trigger:
- Creeps Killed
- Events
- Unit - A unit Dies
- Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Triggering unit)) Equal to Footman (EVIL)
- (Unit-type of (Triggering unit)) Equal to Footman (GOOD)
- Conditions
- ((Triggering unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- Or - Any (Conditions) are true
- Actions
- Set Counter_CS[(Player number of (Owner of (Killing unit)))] = (Counter_CS[(Player number of (Owner of (Killing unit)))] + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- AllowCS[(Player number of (Owner of (Killing unit)))] Equal to True
- Then - Actions
- Multiboard - Set the text for CreepKilled[(Player number of (Owner of (Killing unit)))] item in column 2, row 1 to (String(Counter_CS[(Player number of (Owner of (Killing unit)))]))
- Else - Actions
- If - Conditions
- Events
So that's how it is but wehne you type -cs the other multiboard that's shown to everyone about kills deaths and revive time dissaperas.