Problem with TRIGGER

W

W1f4r3

Guest
hi! im making a Hero Def. and when wave attacking units move, move, move get to end but at every last region stops last unit :( why is this ? it starts to move when somebody go there :( whats i must do ?

MAP:
| | |
| | |
| | |
V-->|<--V
|
|
V

Where red there stops...
 
u didnt make the trigger did you o_O. and anyway post the trigger
 
Which trigger? spawning or moving ?

Which trigger? spawning or moving ?
 
Spawning(after a timer expires) every spawning trigg is tha same:
Code:
Level 1 TD
    Events
        Time - Timer expires
    Conditions
    Actions
        Countdown Timer - Destroy TDwindow
        Game - Display to (All players) for 5.00 seconds the text: Level 1 - Penguins
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Unit - Create 1 Level -- 01 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
                Wait 0.50 game-time seconds
Moving :
Code:
Move1
    Events
        Unit - A unit enters spawn1 <gen>
    Conditions
    Actions
        Unit Group - Order (Units in spawn1 <gen>) to Move To (Center of Second Spot <gen>)
Move2
    Events
        Unit - A unit enters Second Spot <gen>
    Conditions
    Actions
        Unit Group - Order (Units in Second Spot <gen>) to Move To (Center of Third Spot <gen>)
Events
    Unit - A unit enters Third Spot <gen>

This is it and at every region every last unit stops :(
 
maybe it enters too soon after another one does? dont know maybe have the spawn wait time a lil it longer, like .6 or even .55
 
Try using Entering Unit instead of units in spawn.
Thats the only thing I can think of.
 
Try to make it all in one code, if that doesnt work try and work on one trigger, you say the trigger moving is working right, so try and work on trigger moving...
 
Coke

Try to make it all in one code, if that doesnt work try and work on one trigger, you say the trigger moving is working right, so try and work on trigger moving...

:D Coke :D
 
heh... how to make all in ONE ? can somebody do it ? im newbie on WE im working in it just for 1 week :(
 
well i think it could be made in one trigger ... and i think i could do it too but.. im tired... so ..
 
Jazradel said:
Try using Entering Unit instead of units in spawn.
Thats the only thing I can think of.
This is common problem.

-Don't use 'Units in spawn1'.
-Just order 'Entering Unit' to move.

The reason is, the trigger fires when the unit hits the region line - the very outer edge.

Hes not technically INSIDE the region yet, and hes not accounted for.

I'd say it works 20% of the time. And it only works when your map is doing triggers SLOW ENOUGH to allow the unit to cross the line.

So either

1. Use entering unit, or
2. Add a delay.

Your picking all units inside every time one unit enters = inefficient anyway, so USE #1.

AND

Keep movement triggers for seperate regions seperate. If they are one trigger, your constantly processing useless conditions and code.

Seperate triggers are clean, and they fire independantly.

Consider a TD, with 4 checkpoints per player, 8 players, and 30 creeps per wave, ALL FIRING the same trigger with a zillion conditions.

(The only time thats efficient, if using custom values for units and region arrays.)
 
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