Project: Human Base Model

Discussion in 'Starcraft 2 (SC2) Editor Help' started by Zwiebelchen, May 3, 2010.

  1. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    I am currently working on a basic human dolltype model for upcoming SC2 maps, especially rpgs with attachment models.

    I completed the mesh today and will start unwrapping and skinning tomorrow.

    Don't worry about the head ... this is just a placeholder for animating purposes and will be completely removed once the animations are done, to allow head-attachments. Of course, I will also create a couple of heads for this model too. ^^

    The model will have dozens of custom animations; all types of attacks (melee, swords, two-handed animations, bow, guns, dual wield, staves), such as multiple cast animations (at least 5 of them) ... and maybe also a shield block animation.

    I hope this will establish as the basis for all future attachment models created for SC2.

    PS: A female version is also planned.
     

    Attached Files:

  2. Yoshii

    Yoshii New Member

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    In my opinion the model chest part looks wrong, the abs/ribcage doesn't really fit a human anatomy shape unless you really were planning to make a super 4-6pack type of body, still look abit off but thats just my opinion. aside from that GL
     
  3. PurgeandFire

    PurgeandFire zxcvmkgdfg

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    He looks a bit wide for a six pack. =P And part of the bulging is at the pelvis region. But otherwise, it looks cool. Nice job.
     
  4. Sensang

    Sensang TH.net Regular

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    mmh im not good at rating things like models... but the chest really looks wierd.

    Nevertheless im really looking forward to more of your work, since in my maps Humans usually have some kind of armor :D

    This is btw. a totally kickass idea. For noobs like me who could never model or animate anything, but still want to be able to create own units^^
    :thup:
     
  5. tain

    tain New Member

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    lol @ guys who criticizes a model.

    so OP, do you know how to copy-animate starcraft2 models?
     
  6. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    Changed the mesh a little bit now on the upper body. I hope it looks more realistic now.
     

    Attached Files:

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  7. Yoshii

    Yoshii New Member

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    @lol at the guy who criticize people who criticize model, without critic nobody would improve.

    back on topic, it does look more real now, the side view though seem slightly off,unless you are very skinny I havent seen a person sideview where you can see two distinct bump(rib) seperation. But then again what would a skinny 24 years old know;)
     
  8. Sensang

    Sensang TH.net Regular

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    imo that really looks better ;) (not saying that it was bad therefore)

    pretty amazing that youve did it that fast :thup:
     
  9. NightShade

    NightShade Ultra Cool Member

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    +31 / 0 / -0
    really good now,
    can't wait to see the clothes and everything finished and animated. :)
     
  10. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

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    Or we could drop this and start discussing the female version. (;
     
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  11. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    Finished unwrapping now ... I used a WoW texture as a basis, but I think it doesn't look very much like it, so it should be fine.


    I will start animating this shit tomorrow :>
     

    Attached Files:

  12. NightShade

    NightShade Ultra Cool Member

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    lol @ ancanus

    on topic: ugg, those pants.:(
    they look somehow wrong, like the way they fit, and the pink stripe:confused:.
    otherwise nice.:)

    P.S. doesn't blizzard own those models? isn't that somehow illegal since people who play starcraft 2 will pay for it, and blizzard isn't giving them that model as part of the deal.
     
  13. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    First of; the model is done completely from scratch; dunno what you mean about "own those models"? Only the texture is from WoW and I can still change it a little bit so that it doesn't look that warcrafty.

    But you are right about the pants. I will recolor them a little.
     
  14. monoVertex

    monoVertex I'm back!

    Ratings:
    +459 / 0 / -0
    The thighs are way too wide. He looks like he has a female ass and upper legs. Except that, everything is awesome :thup:.
     
  15. Sensang

    Sensang TH.net Regular

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    It appears to me that he was referring to the texture when he said "model".
    But wth who needs technical terms :D

    and i guess we'll have to wait for a precedent on if or if not blizzard allows the copying from other games they own. Weren't there models from WoW in some wc3 map too?
    But anyhow I don't think you can call this "stolen"... it looks quite different. And nice :)
     
  16. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    I think using a texture as a basis for a new model is in no way illegal. Heck, even using old models from other companys is not illegal, as this counts as "reverse engeneering". And besides, I can change the colors of the pants so that it is not WoW's texture anymore :>

    EDIT: Discarded the old map and made it completely from scratch again. Looks somewhat better now.

    EDIT2: Placed the Biped ... almost done :) ... but those hands were really killing me.

    EDIT3: Added shellac and a bumpmap now. Watch picture 3 for the rendered result.

    EDIT4: Envelopes done ... ready to animate this shit ^^
     

    Attached Files:

  17. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    I now added all the attachment points to the hero. To make it GUI compatible and failsafe, I followed the SC2 naming convention, using Hardpoints instead of custom named additional Ref_points.

    This is the list of attachment points the unit has:

    Having an attachment point for every limb allows to even have pant-attachments. You just need to create a tube-like upper leg and a tube-like lower leg model and attach them to the specific hardpoints and there you go.
     

    Attached Files:

  18. dudeim

    dudeim New Member

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    looks good, although I don't know much about modeling;)
     
  19. PureOwnage

    PureOwnage Minecraft Server OP, Inactive.

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    Good job! I wonder if you could utilize jiggle bones in Starcraft 2.
     
  20. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

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    Hmm ... there's so much I don't know about SC2 models ... sad that blizzard didn't release startools with the beta. This really makes modeling a pain, as you never know which features of 3ds max you can use and which not.

    It's like trying to get through a labyrinth blindfolded.
     

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