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Discussion in 'Starcraft 2 (SC2) Editor Help' started by Zwiebelchen, May 3, 2010.
I remember Source engine modeling. JIGGLE BONES!
You guys do know theres going to be a built in model editor...
afaik there will be a converter for models of other programs. dont think the model editor blizzard is going to give us (havent heard of that anyways) will equal professional ones. Ofc there couldnt be compability issues then but still. And ofc theres the thing with it not being available until realease^^
I wonder who tells you guys this shit? Blizzard has stated that the built-in model editor is nothing but a tool to ALTER bones and vertics and setting up attachment points. You can not create models from scratch with that editor, you can only modify and combine them (for example, attach a tree to the back of a unit) and you are not able to assign UVW maps, which makes this tool pretty useless for everyone that wants to make advanced custom models.
But of course, using it for import compat is the way to go.
Blizzard itself stated that their unit models where made with 3ds max. So there can't be something wrong about modeling there.
Made some gifs of the newly added stand anims of this model.
Remember that these gifs are low quality and are made directly out of the viewport, so most of the material modifiers like bumpmap or lighting do not apply correctly.
hard to judge an unfinished book by it's cover.
@zwie and model converter
Nice. I could nitpick a couple little things, but overall I'm quite impressed. :thup: I imagine this will be useful when people are clamouring for models once the galaxy editor reaches more homes.
An update a day keeps lacking interest away:
- Reskinned the pants
- Added two new anims: Stand Ready Dualwield, Stand Ready Twohanded
If you dont know anything about the Sc2 models, why not wait until it comes out so you can? xD
Because the adjustments I might have to do in order to make it work will be very minor.