Projectile Help

  • Thread starter Thread starter IMRCrunk
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IMRCrunk

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sine im typing this on a laptop in bed, please excuse the poor grammar

how do i get to make it so when a tower attacks it shows a projectile? i tried changing the projectile arc and the projectile art and still no luck. what am i doing wrong? are there certain settings i need to use?
 
Missle speed should fix that problem, and what tower are you using? make sure the tower actully shoots a missle.
 
MasterOfABCs said:
Missle speed should fix that problem, and what tower are you using? make sure the tower actully shoots a missle.

I'm using custom towers. But if I based the tower off of the "Fel Orc Grunt" model, can he not shoot a missle because he would not normally?

And, what should the missle speed be? I have it at like 250 right now.
 
Fields of interest:

- Projectile arc (0 for arrows, 0.40 for cannon balls)
- Projectile art (what it looks like)
- Projectile speed (try 900 or more)
- Range (600 is a good start)
- Weapon type (should be "Missile")
 
I usually base towers from a guard tower, then change the model to a Fel orc grunt or whatever, and continue to change all the fields AceHart just mentioned
 
Thanks a bunch. It would be boring to have no projectile art in a TD :-P

By the way, what kinds of projectiles are considered arrows? Just the basic arrow?
 
There is no specific "grouping" of projectiles. What AceHart meant was that 0.00 in arc fits for some projectiles (like arrows) and 0.40 fits for some others. Here are some common arcs:
0.00 - Some arrows
0.05 - Blood Mage
0.15 - Almost everything (including some arrows too)
0.35 - Artillery (Meat wagons, Mortars)
0.65 - I dont think it's used, but it is a good angle
 
There's nothing wrong with shooting arrows in an arc...
It's just not what you expect them to do :)

If you're going to use one of the "Magic" projectiles... who's going to tell you what that must fly like?

In the end, all that really counts is:
Does it look good in your map?
 
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