Strategy Protoss - 16 nexus

Bloodcount

Starcraft II Moderator
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Build Type: Best Protoss macro opening
Skill level: Very Hard/Expert
Build Pro’s: If you survive until the 8 minute mark without loosing too much workers your opponent is very behind
Build countered by: Aggression and some all in styles
Most powerful in (league): Any
Match up: PvZ, PvT

Introduction
This is the best fast expand that Protoss players have. It is really bold and it has 2 variations (one vs Zerg and one vs Terran)


Let’s begin with the easier match up: versus Terran



Basic Build Order
• Place your pylon at 9 supply
• Chronoboost until 16 supply
• Send the probe to your natural at 15 supply, that way you should have ~380-400 minerals when it gets there
• Lay down your nexus at 16 supply
• Lay down your gas and gate at 16 supply
• Continue probe production. I recommend having 1-2 probes scouting around for bunker rushes and your scouting probe (you send the scout after the 9 supply pylon) should be in front of the Terran base
• This is pretty much the build, after the gate, get a cyber core
• All your chronoboosts go on probes if you see him fast expanding, else half go on units.
What you do from here on is your call



Tips:
•Like stated above, always scout around you for bunker rushes
• Expect reapers
• Consider stealing one of his geysers to prevent banshee
• You might get dropped so, have a mobile army, do not wall off
• If you loose probes, don’t worry- you have double chronoboost probe production. The problem comes when you die to the pressure or you loose too many probes while defending


16 nexus vs Zerg
Here things are serious.


Basic Building Placement:
• 9 supply pylon at natural, between where your second nexus should be and the ramp
• 16 supply nexus
• 16 supply forge
• 16 supply gate
• Get one cannon that MUST protect both your nexus and ramp. If It is not possible, get more cannons.
This is very, VERY important to keep you alive from the 14 gas, 14 pool zerglings.
• You must make a wall off with the core and other gates. If you see low drone count for the Zerg player, make more cannons, lots of them, you must survive the all in coming. If you do, even if you lost probes, you are 100% ahead, and the game is probably yours
What you do from here on is your call



Tips:
Cannons are your friends, zealots aren’t.
• A lot of top players go double or triple stargate. This fends off all the roach-ling all ins and you get a comfortable timing window where you can punish the Zerg. Hard.
• Feel free to make the deathball build from this opening
• Don’t worry if he gets a quick third. This just means he will most likely die to a 2 base push once your economy kicks in



Example Follow ups:
Death Ball
Mass Gateway with robotic support
• MassBlink stalkers/chargelots
8/6 Gate
Double Robo
Mobile Deathball

Final word: That is pretty much most of the philosophy behind the “16 Nexus” It is risky, but the strongest Protoss macro opening.
If you have any questions feel free to ask. :)



What do you think about the overall lay-out ? I SUCK at formating anything.

Here are a few screenshots to help you with imaginig the picture:
4f8d62bc31b485a4.jpg

The first 3 pictures show the building of an example wall. Notice, the cannon placement.

be1fbda1354e36b2.jpg

be1fbda1354e36b2.jpg

36341594daa7f2ae.jpg


These pictures show the drastic difference in the harvester count. Please note that these screenshots were taken in the middle of a game. Both players were constantly loosing units and probes so stats will vary from game to game, but overall you get the picture.

26e8e1e1a7c9bb03.jpg

26e8e1e1a7c9bb03.jpg
 

Miz

Administrator
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I would include Pictures, during each of the major steps.
Visuals help a lot, like charts and images.
I would also consider lengthening it a bit to make it have more details and possibly have an FAQ at the end of what you think people might have questions on or should try to avoid doing while using this build.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
I think that the "tips" section plays the rolle of a FAQ, isn't it enough ? If it isn't I will whiden it or make a FAQ section.

I was thinking of including replays, but due to a few complex reasons I won't do it.

However, I didn't think of the Screenshot possibility. I will indeed include screenshots to each of the tutorials.


Also, by a long shot; the tutorials might need a cool banner thingy (one for each tutorial) so they fit the style of the epic looking SCII site ^_^
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Update: I posted some screenshots of a game I played versus a zerg with this oppening. Yes, I did win the game convinsingly and yes, we were equally matched- he was high diamond.
 

Sim

Forum Administrator
Staff member
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Missing one component:

Build countered by: *insert counter to this build here*

:D
 

Bloodcount

Starcraft II Moderator
Reaction score
297
@Sim

Build Counters: Agression and some all in types.

^_^

@Whitesock

It is a forge expand only versus terran, although I agree- I shloud explain the entire build wall process a bit better (not only with screenshots)
I will edit it later today (since I must go in a few minutes)


Excluding that, what do you guys think I should tweak in this tut ?
 

Sim

Forum Administrator
Staff member
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> Build Counters: Agression and some all in types.

"Counters" in that case is a verb, and states what the build actually works against (what other builds this build counters).

You're misleading people lol. :p
 

Sim

Forum Administrator
Staff member
Reaction score
534
Well, it can also be seen as "The counters of build are:" but... not really. :p

I would suggest indenting your stuff, adding lists, AKA make it cleaner and better looking!
 

Bloodcount

Starcraft II Moderator
Reaction score
297
I see what you mean. I will make it as nicely formated as i can (using mainly lists).


EDIT: I formated it. How does it look now ? :p
 
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