Strategy Protoss - Mass gateway with robotic support

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Style Type: Stable build against any match up
Skill level: Hard
Style pro’s: Not Hard to build, extreamly stable, works at any level with success when executed properly, considered as “standard” play by most pros. Used in over 90% of the games by InControl
Style countered by: Better unit composition, outmacro, not good enough micro from the protoss player
Most powerful in: Late Game
Mach up: Any (though at a slight disadvantage vs toss)


Basic thought process and tips:
• You won’t have many collosi early game.
• You must use your sentries properly, they are a key component to this build.
• Your tech consists of 1 robo, a lot of gateways, 1 forge and 1 twilight council.
• You shloud get blink and charge at a suitable time, since the collosi aren’t used as much in the late game
• You use the collosi to force counter units (Vikings/corruptors) which are useless when you stop producing them
• At some point most players relly on immortal+DT+Archon(and some enthusiasts on psy storm too) as the dps dealers. The zealots as meat shields, the stalkers as anti air, and the sentries for the guardian shield.
• It is up to you to deside if you are going to abuse the observer+blink tech snipe or not, but be cautious, this build is apm intensive.
• You don’t need upgrades early. Consider getting them late but with a double forge, so you don’t fall behind.
• Don’t forget to get more than one observers. They are always good to have and really bad to neglect.
• Since you will relly on mass gateways, do have a warp prism or pylons at key places.
• Do not neglect the observer speed. It is an amazing upgrade, but very few players actually use it.


Build Variation:
Mobile Deathbal style



This build is prepared by:
6 gate



Finalword: This is considered “standard” play. It requires good micro and good macro. Overall it is a composition which can win many battles. This style of play is very potent, like I said before but due to the fact that it is balanced out it doesn’t have any real strengths (unlike for example a double robo build) But it doesn’t have any real weaknesses too.


Screenshots
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An example unit composition- a few immortals a few collosi and a majority of gate units.
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Battle, forcefields, protoss OP, whatever.
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Terran has nothing, protoss has some leftovers. However this can’t kill a terran on 2 bases. Even though most of the gateway units have died, the important thing is that you have enough gateways to replenish them fast.
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Add these dudes, and finish the game.
 
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