PSP9 is being dumb help me decompress

UnknowVector

I come from the net ... My format, Vector.
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ok i have paint shop pro 9 and i made a custom tileset and a custom skin i realy like them and want to see them in game but when i try to open them in the Warcraft3 image extractor its says "this file has a unsupported compression" i dont know what is going i read the imformation on PSP9 ill keep looking closer but i was hoping some where over the rainbow that some one migth be able to send Dorthy home (aka plz tell me what to do)
 
I had this problem once! If it is tga look for an option thing bfore you save your work, there should be a compression style thing in the preferences.

That should work ;)

~Jindo

__________
rated 5/5 for mapping
 
thank you so much!!! :D :D :D
i realy wolud have hated for PSP9 to make me not be able to custom-a-ties stuff
 
help aging

i have impprted both my custom skins but where do i apply them to a unit? do i have to make new modles!?!?! plz no PSP9 cant do 3d editing i tried puttinh them into art-icon game interface but that changes nothing and i cant put them in art-modle file
 
i can tell u this much and lift weights off ur shoulder.. no u dont need to make new models
 
Did someone say "rinpun"? :D

I apologize for my lateness, I do suppose I was lazy :D

Anyway, you need to import the skin into the import manager. Then, you double-click on the imported image and do a custom path. Change the path to EXACTLY how you see it in the extractor (Textures\HeroBladeMaster.blp for instance will replace the Orc Blademaster model). And, don't forget to close your world editor and reopen it. For whatever reason, the whole darn program needs to restart before you can see a skin, model, or pretty much anything custom.
 
ok but in the unit-art where do i apply the skin to a unit?




EDIT:ADD-ON: can you make a signtuatre to auto-go on the bottem of your posts? if so how
 
You CAN'T. It's in the unit's mdl/mdx, which you have to go through a complex process to get. If you want to reskin a model, you HAVE to set its custom path to the path the model wants.

Auto Signatures are only available to Hosted Mappers.
 
Rinpun said:
You CAN'T. It's in the unit's mdl/mdx, which you have to go through a complex process to get. .

is there a tutorial on this? or is this that tutorial on unwarping skins and such..i hope its not i read that and left more confused than before
 
Look around. If it's not here, it's on wc3sear or wc3campaigns.

The problem with turning the thing into an mdl so as to change the skin path is that you lose all of the animations.

Dang it man, it's simple skinning. Open up Extractor and look at the FOLDERS. You need that for your skin!
 
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