Throw effect? Jumps? What do you mean?but can do throw effect like in tossrok ? with many jumps and dmdg ..
(good fix of mines dmdg)
I shall fix that if that is the case.Little mestake in txt ..
If write bm on chat can see:
Boost Mode : have 250 gold ... and 10 skill points - but have 15
Unfortunately, all 12 player slots for Pudge Wars are taken up. I cannot do this without getting rid of a slot or two.thx for observers but can do like in another map - can choose at begining, its be very good
I'd rather not.And another idiea can add in map some audio : voice of Double kill Domination Rampage and etc ?(like in dota)
It's okay, I don't mind that you ask a lot. What do you mean in the 24 version of the hook? You mean in 1.24 how the hook is not stretched or pulled apart like currently? I did those for performance issues, but I can try make it seem more fluid though. If not, what do you mean?I know I ask a lot but ... in the 24 version of the hook as it is better drawn,
you have it too harsh and very distracting ... if not hard to add a model version of the hook tossrok's
Is there anyone who host 6v6 ?BlackRose said:Unfortunately, all 12 player slots for Pudge Wars are taken up. I cannot do this without getting rid of a slot or two.
I would like to think there are, but I actually doubt it, I myself find trying to get a 3v3 game going is hardIs there anyone who host 6v6 ?
I am planning on making the next update more efficient. The Meat Hook at the moment is terrible (I seem to have made it worse after I took over). I kind of know the reason why though, but it's going to take some time through my busy schedule.I have very huge lag when i play 4v4... with 6v6 is just unplayable...
I know that is becouse of my wooden pc but is it possible to optimize the map ?
I may consider it. Considering 6v6 games are no longer easy to find, if ever.
What would you suggest I do with the leavers? Should I just sell their items and distribute the gold to their team?ah sor but idea with drop items after leave - bad
in dota maybe good becasue need have lot a money for recipes , but in pudge if proo just need 2 max lvl items usually... with leavers its be very fast
Yes. I kind of found it unfair that you are able to see the enemy position (judging by the timer) while they are fogged. Is this a problem?P.S. Dellete timer of bomb in fog ?
Yeah, Tossrock's Meat Hook is more fluid (and more efficient). I had to space the Meat Hook out to improve the performance, otherwise it would lag terribly (and it still does! ).
It may :thup:check the one I made a few weeks ago in the spell submission section - may give you some optimization ideas
100% chance of toss? I thought it would be nice to not have accidental Tosses that do nothing. As for dropping items after leaving, what would you suggest instead of the items being dropped? You think this version has stripped away some of it's competitiveness? Hmm.. maybe.. I did think Lance was kind of icky anyways, but it was Tossrock's idea, not mine.it strange to say it but version 2.. looks increasingly for noobs ..
invisible timer for enemies, 100 % chance of toss, drop items after leave,chance to avoid the attack with new item ....
Actually, indexing the hook chain was what was causing loss of performance. Adding an exception to the hook chain unit increased performance. I think this increase of performance was more than enough. I'll upload the next one within a few weeks (or months, lol) and see how it goes.if you find there isn't much to do, it might be just that there is too damned much going on too often - in which case you might need to scale it back a bit
I dunno. I might remove Phantom's Lance actually. I disabled the safety-check for Toss when you cast it, and I've made the hook more fluid like Tossrock's version. I will release it soon and you can comment then what needs changing.it's just an amateur ... Version 2 is often created, albeit in a basic beginners
but those who play long, prefer 24
you so much to add, change, you can go on and on, but if not hard just make 1.24 final version (which would have removed all kinds of bugs:
with dmdg of barrels, with rune suicide, with a dead pudge, pudge with dmdg sometimes with lightning)
without a new hook and toss, without a new artifact, and so on - think about it