[News]
Well, everything is going along well....
+Added Rogue Hero
+Redid Terrain
+Redid Pits of Death (Yellow Circle)
+Added Sand Worm Trap (Blue Circle)
[Intro]
Hello everyone. Almost all of you have heard of "The Predator" by now I assume. If you havn't, you can read about it here: http://www.epicwar.com/maps/47684/ (Out of Date Copy). Basically, my map works like this, every round, every player gets on random hero. With that hero, they must kill one other specificaly designated person. Since each person must kill one other person, every person has someone chasing after them! Once you kill someone, you are then set to target your target's target. You must use your spells to damage your target as well as to evade the person chasing you! You can also pick up items that have their own spells that work against anyone!
[Gameplay]
Well, since I already stated my plan, ill use this to go into further detail about the items, mechanics, ect.
On each side of the map, two auto kill zones are in place for the not-so-careful player. If you enter the pit, through a knockback or some other instance (honestly, don't be dumb enough to run into the pit), you imidiately die and lose two points. Yes, this idea came from the predator so dont flame me. On the top of the map, there is a fountain which can restore mana (yes I know -.-). Items will randomly show up on the field at random times. Their effects vary greatly from knocking your pursuer backward or healing you to full health. Use these to get even at past enemies, save yourself, or throw off your pursuer. Did I mention that no player can attack someone who isn't their target?
To make the system a little more clear...imagine 4 players playing the game. The players are A, B, C, and D. Upon starting the round, the game randomizes the targets through a system I developed. We will say this is the outcome. Player A is assigned to kill player c, b to kill d, c to kill b and d to kill a. If you notice, it forms a circle, A[c], B[d], C, D[a]. Now, if a player dies, say player c, since player a is assigned to kill player c, he will be assigned player c's target instead. Now it will be A, B[d], C[X], D[a], and this will repeat until only one is left.
[Heros]
Each hero will have 4-5 abilities. One movement spell and one spell to destroy trees and doodads will be present with each hero. As I add more heros, ill post them for you. Most of the hero's spells will be done in jass.
+Demigod+
Model: Keeper of the Grove
Spell Q: Entangling Roots - Causes many roots to sprout in a small 200 AOE trapping any enemy within them.
Spell W: Leech Seeds - Sends several seeds out onto an enemy. In about 5 seconds these seeds will grow and start sucking health every 3 seconds and restoring it to the user.
Spell E: Grapple Vine - Throws out a strong vine that latches onto a unit and pulls you toward it.
Spell R: Razor Leaf - Sends a small group of leaves outward to damage units hit by them.
+Sorceress+
Model: Jaina
Spell Q: Arcane Explosion - A very low cooldown spell that causes damage to all units within the area. Consumes mana quickly
Spell W: Polymorph - Turns any enemy into a sheep for X amount of seconds. Damage to the enemy reverts them to their normal form.
Spell E: Starlight - Causes stars to rain down in a small area. The stars will form a random patern (Circle, Triangle, Figure 8, Pentagram, ect.) and each star damages a unit by X. All the stars hit at the same time and its possible to dodge them.
Spell R: Blink - An instant cast ability that moves the sorceress forward X feet.
Spell X: Invisability - A long cooldown ability that allows the sorceress to go invisable. While invisable, she will have distorted vision and will be unable to attack or see any other units. Any attacks or spells cast will take hero out of this mode.
*NEW*
+Rogue+
Model: Warden
Spell Q: Throwing knives - Throws two knives outward hitting all units in a line. The knives go out in two angles and home in on a central point x feet away before dissapearing.
Spell W: The Chase - The rogue begins accelerating, increasing her movement speed to the maximum over 8 seconds. Once it hits the maximum, its speed drops down to the original speed over another 8 seconds. (Credits to Psiblade94122)
Spell E: Shadow Frenzy - The rogue warps to a nearby location and upon arriving, she throws out a shower of knives cutting all trees away and damaging any nearby units.
Spell R: Shadow Step - The rogue targets a location and warps to a location slightly behind before running to the location and knocking forward any unit she comes in contact with.
Passive Spell: Assassinate - Every time the rogue attacks you from behind, she does triple her normal attack damage.
More Coming soon
[Progress]
Gameplay and Map Triggers: 99%
Terraining - 90%
Heros - 15%
Spells - 12%
Items - 15%
[Conclusion]
Let me know what you guys think. Feel free to suggest stuff such as items and heroes. Please include the hero name, model (must be already ingame and have hero glow), and possible spells.
Well, everything is going along well....
+Added Rogue Hero
+Redid Terrain
+Redid Pits of Death (Yellow Circle)
+Added Sand Worm Trap (Blue Circle)
[Intro]
Hello everyone. Almost all of you have heard of "The Predator" by now I assume. If you havn't, you can read about it here: http://www.epicwar.com/maps/47684/ (Out of Date Copy). Basically, my map works like this, every round, every player gets on random hero. With that hero, they must kill one other specificaly designated person. Since each person must kill one other person, every person has someone chasing after them! Once you kill someone, you are then set to target your target's target. You must use your spells to damage your target as well as to evade the person chasing you! You can also pick up items that have their own spells that work against anyone!
[Gameplay]
Well, since I already stated my plan, ill use this to go into further detail about the items, mechanics, ect.
On each side of the map, two auto kill zones are in place for the not-so-careful player. If you enter the pit, through a knockback or some other instance (honestly, don't be dumb enough to run into the pit), you imidiately die and lose two points. Yes, this idea came from the predator so dont flame me. On the top of the map, there is a fountain which can restore mana (yes I know -.-). Items will randomly show up on the field at random times. Their effects vary greatly from knocking your pursuer backward or healing you to full health. Use these to get even at past enemies, save yourself, or throw off your pursuer. Did I mention that no player can attack someone who isn't their target?
To make the system a little more clear...imagine 4 players playing the game. The players are A, B, C, and D. Upon starting the round, the game randomizes the targets through a system I developed. We will say this is the outcome. Player A is assigned to kill player c, b to kill d, c to kill b and d to kill a. If you notice, it forms a circle, A[c], B[d], C, D[a]. Now, if a player dies, say player c, since player a is assigned to kill player c, he will be assigned player c's target instead. Now it will be A, B[d], C[X], D[a], and this will repeat until only one is left.
[Heros]
Each hero will have 4-5 abilities. One movement spell and one spell to destroy trees and doodads will be present with each hero. As I add more heros, ill post them for you. Most of the hero's spells will be done in jass.
+Demigod+
Model: Keeper of the Grove
Spell Q: Entangling Roots - Causes many roots to sprout in a small 200 AOE trapping any enemy within them.
Spell W: Leech Seeds - Sends several seeds out onto an enemy. In about 5 seconds these seeds will grow and start sucking health every 3 seconds and restoring it to the user.
Spell E: Grapple Vine - Throws out a strong vine that latches onto a unit and pulls you toward it.
Spell R: Razor Leaf - Sends a small group of leaves outward to damage units hit by them.
+Sorceress+
Model: Jaina
Spell Q: Arcane Explosion - A very low cooldown spell that causes damage to all units within the area. Consumes mana quickly
Spell W: Polymorph - Turns any enemy into a sheep for X amount of seconds. Damage to the enemy reverts them to their normal form.
Spell E: Starlight - Causes stars to rain down in a small area. The stars will form a random patern (Circle, Triangle, Figure 8, Pentagram, ect.) and each star damages a unit by X. All the stars hit at the same time and its possible to dodge them.
Spell R: Blink - An instant cast ability that moves the sorceress forward X feet.
Spell X: Invisability - A long cooldown ability that allows the sorceress to go invisable. While invisable, she will have distorted vision and will be unable to attack or see any other units. Any attacks or spells cast will take hero out of this mode.
*NEW*
+Rogue+
Model: Warden
Spell Q: Throwing knives - Throws two knives outward hitting all units in a line. The knives go out in two angles and home in on a central point x feet away before dissapearing.
Spell W: The Chase - The rogue begins accelerating, increasing her movement speed to the maximum over 8 seconds. Once it hits the maximum, its speed drops down to the original speed over another 8 seconds. (Credits to Psiblade94122)
Spell E: Shadow Frenzy - The rogue warps to a nearby location and upon arriving, she throws out a shower of knives cutting all trees away and damaging any nearby units.
Spell R: Shadow Step - The rogue targets a location and warps to a location slightly behind before running to the location and knocking forward any unit she comes in contact with.
Passive Spell: Assassinate - Every time the rogue attacks you from behind, she does triple her normal attack damage.
More Coming soon
[Progress]
Gameplay and Map Triggers: 99%
Terraining - 90%
Heros - 15%
Spells - 12%
Items - 15%
[Conclusion]
Let me know what you guys think. Feel free to suggest stuff such as items and heroes. Please include the hero name, model (must be already ingame and have hero glow), and possible spells.