Quest Dialogue

  • Thread starter Thread starter TrojanHockey
  • Start date Start date
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TrojanHockey

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I need help with a trigegr for getting the quest to pop up....i want it to come up when the map starts and when a specified unit leaves a certain region...its twice in one map... can anyone help me out with this trigger? i know its basic but ive played around with it for a while and i just cant get it
 
Code:
Quest1
    Events
        Unit - A unit leaves X region
    Conditions
    Actions
        Quest - Create a Required quest titled Ur quest   with the description My first quest  , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        Quest - Enable (Last created quest)
         Trigger- turn off Quest2

Code:
Quest2
    Events
        Game- Map initilization
    Conditions
    Actions
        Quest - Create a Required quest titled Ur quest   with the description My first quest  , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        Quest - Enable (Last created quest)
        Trigger-Turn off Quest1
 
Code:
Quest1
    Events
        Unit - A unit leaves X region
    Conditions
    Actions
        Quest - Create a Required quest titled Ur quest   with the description My first quest  , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        Quest - Enable (Last created quest)
         Trigger- turn off Quest2
         Trigger- turn off (this trigger)

so it doesn't happen again

I changed the last part
 
The quest.. so if the same person keeps going in and leaves he doesn't get 1000 identical quests :D
 
OO ok..thanks...shouldnt i identify which unit is leaving the region though?
 
getting gold? whut? lol...and none of its working.....the quest isnt...and another trigger i have isnt either...but it did it once...and after that it hasnt worked...im so frikkin confused
 
on the quest 2 trigger dont have it turn off the quest 1 trigger, and on the quest 1 you dont need to turn off the quest 2 trigger, that won do anything, but if you want to disable the quest so it only shows 1 then have it do that
 
see i want the quest to be displayed on the screen...none of this is working...
 
OH!! on the screen

Code:
Quest - Mark (Last created quest) as Discovered
          Quest - Flash the quest dialog button

That should show it on the screen...
 
Why do you have two different triggers that are exactly the same, save for the events?

You can list multiple events, did you know that? Then, if ANY of the events happens, the trigger will fire. Now all you will have to do is turn off the SINGLE trigger, and do all the other stuff that you've already worked out :)

2 triggers creates mess. :) Multiple events = good.
 
ok it still didnt work...but i have a question...i have all of these actions under one trigger....is that y?? does the order the actiosn are listed have an effect either?? GAAAAH lol...this is so basic and i cant figure it out. :banghead:
 
Krakka said:
Code:
Quest1
    Events
        Unit - A unit leaves X region
    Conditions
    Actions
        Quest - Create a Required quest titled Ur quest   with the description My first quest  , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        Quest - Enable (Last created quest)
         Trigger- turn off Quest2
         Trigger- turn off (this trigger)

Um.

This just creates the quest in the quest menu. It doesn't actually make the QUEST ITSELF work. That is an entirely separate trigger! :) There is more work to be done here.

Sorry, but can you explain, clearly with a lot of detail, what you want the quest to be like? :) I will do what I can to help you.
 
I noe but its just to make the quest (earlier trigger shows it on screen)

And I can't make him the quest cuz he didn't tell wat he wanted and stuff ;)
 
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