Kayoss666
Member
- Reaction score
- 7
I am trying to figure out how to activate a quest by the character selecting/buying a item in a quest giver shop. i have the item set to use when bought so it doesn't take up a inventory slot. Right now my trigger is Event: Unit - Blake 0000 <gen> Uses an item. Condition: ((Item being manipulated) Equal to Clean_up_item. *which is a item variable of the item being bought*. Action: (1): Game - Display to (All players matching (((Triggering Unit) is in (Units owned by(Owner of (Triggering Unit)))) Equal to true) for 5 seconds the text: "Text". (2): Quest - Create a Optional quest titled Clean Up with the description "Text", using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp (3):Set QuestCBegin[(Player number of (Triggering player))] = true.