Quest
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: -Quest updated
Quest - Create a Required quest titled Info with the description "Your Test", using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
menu: Advanced / Game interface
Check "use custom".
Scroll down to "text - general"
and look for
- main quests
- optional quests
- quest description
- quest dialog f9
- quests f9
- quests
- this dialog displays all of the current quests...
Are you asking how to create new quests? If so, you'll need to learn how to use triggers, which is not really something people can teach you in one e-mail. Look at tutorials, play with the triggers, etc. I've only been using the editor for about a week, and already I'm learning how to construct moderately complex multi-part quests, among other things.
I have a similiar question, or maybe the same one worded differently...I want to use the quest menu as an Information Menu, to tell the players about the changes I've made and such...How do I add the text into the Quest Menu (or Information Menu as I have it now)?
-Edit-
Nevermind, I used the person above's trigger to do it...However, do I have to create a new trigger for each box?
Guys just a heads up I am going to be shutting the site down soon. I am just waiting on the NUON people to decide whether they want to transfer forum data and keep the discord. My email is [email protected] for anyone that wants to keep in touch and I have a facebook too. I will make an official post later. Love you guys and will miss everyone!
I'd rather personally just own a backup of the Nuon data than see it go to AtariAge honestly. If it gets enshittified as per usual, or if some of the "regular" Jaguar folks get there, it's not gonna be fun