Template Quest Template

emootootoo

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Quest Template by eMootootoo

So basically here are the features and cons of my system:

Code:
// Some features include:
// - Easy to fill out configuration to set up quests quick.
// - The whole system is click based, so to interact with a quest giver, you click the quest giver while your hero is near it.
// - Solo quests, allow players to quest at their own pace.
// - If you click on the quest giver while on the quest, he tells you what you've achieved in the quest so far.
// - Chain quest option available, to make chains of quests that require another to be completed before it.
// - Grey exclamation mark on a quest giver = you cannot get the quest yet for one reason or another,
// - Yellow exclamation mark on a quest giver = you can get the quest or you are currently on that quest.
// - There are currently two templates available: Item Collecting template and Killing template.
//
// - Restrictions:
// - It is a template, so you are restricted to the configurations on it. I plan to make more options and templates.
// - Quest givers must be pre-placed on the map and have the QuestGiver ability.
 

Sim

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> Chain quest option available, to make chains of quests that require another to be completed before it.

> One quest per quest giver.

So I guess chain quests lead you from one quest giver to another?
 

emootootoo

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So I guess chain quests lead you from one quest giver to another?

Yep, so you can chain as many quests as you want so that you must complete them in order one by one, however level requirement still works in chain quests, you have to have both the level requirement and the quest requirement for the next quest to get it.

But yeah, I didn't do that great a job in my first post with descriptions and stuff. I guess I'll fix that up pretty soon, when I get the time.
 

Sim

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But, can one quest giver give multiple quests one after another? Or is it only 1 quest = 1 quest giver...?
 

emootootoo

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Quoted from the configuration:

JASS:
constant function ChainQuestNextQGiverQ1 takes nothing returns unit
    return null //the quest giver of the next quest in the chain
    //note: do not use more than one quest on any quest giver, that includes chains aswell | null if no chain quest after this quest
endfunction


You can only ever use one quest per quest giver. Chain quests must also use different quest givers. Though, it is possible for me to set up the templates so that they can work multiple times on the one quest giver, when I made it I didn't need that, so yeah.
 

Tukki

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I like the template and the "Chain Quest" - thing, but it needs more options since "Kill X Trolls" just isn't too fun. I'm glad to hear that it's possible to make another template with multiple quests on one unit.
 

emootootoo

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Yeah, there is a collecting items template aswell, and I'm sort of making a few more as myself and idark need them for trch2. So like, if you have any ideas for other templates Id gladly churn one out.
 

Sim

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It would be great if you didn't always need to run between quest givers just to get the next quest.
 

emootootoo

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Well I've already made an updated version that allows chain quests on the same quest giver, but I'm just testing it as I have time, to make sure there arn't any bugs I might be missing. So yeah, I'll update it soon.

Also, I seriously can't think of any other quest templates besides items/killing, because you can pretty much make quests as elaborate as you want with those two templates. The only one I can think of thus far is a sort of escort quest template to create escorting quests out of dungeons.

Edit: First post updated with version 1.2 which allows quests to be chained on the same quest giver.
 
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