Tutorial Quest Types and How to Make them

Discussion in 'Graveyard' started by dragonhord, Aug 24, 2006.

  1. PVblaa

    PVblaa Guest

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    Cool! Nice tutorial! But i also want to know how to make other types of quests. For example, i need to make a quest where you must build a town hall to complete. Also, i need one thing for my quest. You must find a unit. But you have only 5 minutes to do that, if the time reaches 00:00, the quest is failed. And i also would like to know, how to make a quest, that marks as failed, if your hero dies?
     
  2. The Helper

    The Helper Administrator Staff Member

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    bump
     
  3. snowtiger

    snowtiger New Member

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    For the town hall quest, make a trigger with
    events:
    Unit - A unit owned by Player 1 (Red) Finishes construction
    Conditions:
    (Unit-type of (Constructed structure)) Equal to Town Hall
    Actions:
    Quest - Mark (yourQuest) as Completed
     
  4. The Helper

    The Helper Administrator Staff Member

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    +1,213 / 2 / -1
    bump
     
  5. ahbrownell

    ahbrownell Guest

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    This tutorial is great. Thanks. :D
     
  6. The Helper

    The Helper Administrator Staff Member

    Ratings:
    +1,213 / 2 / -1
    bump
     
  7. ianthemad

    ianthemad Guest

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    Need help

    Hi
    I used this tutorial for my Warcraft map and it worked fine
    But then I wanted to make a "Killing unit" quest just with the ability to kill a race (in my example the Satyr) I can't get it to work and would like some help plz :D

    Plz answer fast :S
    Can't continue my warcraft map until I get that info XD
     
  8. dragonhord

    dragonhord Knowledge is true opinion. - Plato

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    Tutorial has been updated with some desired information, so let me know if its to vague, or if anythings wrong with it :D . I also fixed some errors I noticed before.
     
  9. Orange_dude

    Orange_dude Guest

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    Great tutorial but Im having trouble finding out how to get the condition for lost child (complete)
     
  10. saio

    saio New Member

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    yep having troubles too. dragonhord can you save them on a empty map it will be easyer for all aspecialy for the newbs like me
     
  11. The Helper

    The Helper Administrator Staff Member

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    +1,213 / 2 / -1
    graveyard bump
     
  12. Kazuga

    Kazuga Let the game begin...

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    +110 / 0 / -0
    Would be nice if you updated your progress in hole triggers instead of one line here and one line here. If this tutorial is supposed to be for noobs (like me when it comes to quest making) it's extremely hard to follow how the hell you think! I'm trying to create a "kill unit" quest but can't follow your logic cause you jump over parts and don't give full examples. 2/5.
     
  13. The Helper

    The Helper Administrator Staff Member

    Ratings:
    +1,213 / 2 / -1
    graveyard bump
     
  14. Turminator8

    Turminator8 Guest

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    I agree with Kazuga. You need to make things A LOT clearer. I haad trouble with the very first part... Where do you find the code:
    Set Quests[1] = (Last created quest)
    2/5
     
  15. caspos

    caspos Guest

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    Help

    I used your quide but I got a problem :banghead: I can walk 6 times thoew the quest thing and I get the Quest 6 times :S how can I fix that
     
  16. Fung

    Fung New Member

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  17. Dynasty.

    Dynasty. Guest

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    Well I was looking at your tutorial (I'm completly new to this world editor) and I don't understand where i put the codes you give us. Like for example where do i put the "kill a unit" quest codes? Do i make a action, event, condition? Am I even in the right place? :confused:
    Please answer
     
  18. mgsfan18

    mgsfan18 New Member

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    events are used to TRIGGER what you want to be done. Example you can have when a certain unit dies to every 3 seconds.

    actions are what you want to be done when your Event takes place. Example
    EVENT: every 2 seconds
    ACTION: player 1(red) current gold increases by 1

    and lastly conditions are needed to make sure your actions are used only when needed. Example

    EVENT: every 2 seconds
    CONDITION: player 1(red) unit town hall is dead-false
    ACTION: player 1(red) current gold increases by 1

    *this allows play 1(red) to keep receiving 1 every 2 seconds until his town hall is destroyed*

    If you need any help with this PM as I will probably not go back on this thread.
     
  19. Persepeikko

    Persepeikko New Member

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    You could have explained more about how to make a variable for noobs like me. Didnt help me at all because i don't understand how variables work:banghead:. Otherwise just great. 3/5
     
  20. dragonhord

    dragonhord Knowledge is true opinion. - Plato

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    Hmmm.... I updated the tutorial hopefully better accommodating for newcomers to the trigger editor... Let me know if it helped a bit more.
     

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