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If any of you have played EotA, you will have noticed that a large majority of the abilites are influenced by a unit's Strength, Agility or Intelligence. However, it isn't just damage that this refers to, it also refers to summon duration, and many other types of abilities. My question is if one would need to make a trigger for each spell to alter this. As far as I know, the ability editor doesn't allow any variables into the damage/ duration/ mana cost/ etc. fields. I was just kind of wondering, cause I think abilities based off of stats like that is a pretty unique thing to do, and was just wondering if the guy(s) who made the map really made a trigger for each spell...


