Question about instantly changing unit facing angle

  • Thread starter Thread starter KiroKlydwn
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KiroKlydwn

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I'm having a problem instantly changing the unit facing angle of a hero when an ability is activated. My problem is: none of the actions I see in WE or WEU instantly change the unit facing angle, they only order the unit to face that angle.

More specifically, I'm trying to create an ability that passively activates when the hero (VArbiter) deals damage to an enemy hero. What the ability does is have a percent chance to move the VArbiter behind the enemy hero, and instantly face enemy he attacked.

I know that I could just give my hero a very high natural turning rate, but that seems unfair.

I'm using pre-placed heroes (so I can use unit - specific unit events), so I don't think I can just create a new unit that faces the right angle.

Here's what I have so far. Like I said, it works except for the fact that the hero doesn't turn fast enough.

SAEH is a variable that is set to the hero (VArbiter) by another trigger.
SAET is a variable that is set to the enemy unit that the hero (VArbiter is attacking).
Reflecting the Attacks of Evil is a buff that the hero (VArbiter) gains when he uses an ability to activate all of this.

Code:
RD Attacking Heroes Copy
    Events
        Unit - Dragoon 0042 <gen> Takes damage
        Unit - Drow Ranger 0053 <gen> Takes damage
        Unit - Bow Ranger 0047 <gen> Takes damage
    Conditions
        (Triggering unit) Equal to SAET
        (Damage source) Equal to VArbiter
        (SAEH has buff Reflecting the Attacks of Darkness ) Equal to True
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 3) Equal to 1
            Then - Actions
                Set RDHFacing = (Facing of (Damage source))
                Unit - Move (Damage source) instantly to ((Position of Dragoon 0042 <gen>) offset by 128.00 towards RDHFacing degrees), facing (Position of Dragoon 0042 <gen>)
                Unit - Order SAEH to Attack SAET
            Else - Actions
                Do nothing

I have also tried creating a dummy caster that temporarily increases the hero's movement speed until he attacks, but that did not seem to fix the problem.

Thanks!
 
You can't instant-turn. That's a limitation many many people have run up against, including Vex. The only workaround that I know of is to actually create a new unit with that facing.
 
Ouch, not what I hoped to hear =( .

If I did create a new unit with that facing - or more exactly, replace the old unit with a repica facing the right angle, would there be an easy way to transfer all of the hero's items, abilities and buffs (as well as making the replacement unit respond to specific unit evens as well)? It seems like a lot of work...

The dota Blink Strike ability seems to be able to make heroes face the right angle... is this because it's based off a spell and changes facing during the blink?
 
KiroKlydwn said:
If I did create a new unit with that facing - or more exactly, replace the old unit with a repica facing the right angle, would there be an easy way to transfer all of the hero's items, abilities and buffs (as well as making the replacement unit respond to specific unit evens as well)? It seems like a lot of work...
It is a lot of work, and can make other weird things happen (like hotkeys which use the Hero stop working).

KiroKlydwn said:
The dota Blink Strike ability seems to be able to make heroes face the right angle... is this because it's based off a spell and changes facing during the blink?
I don't know how DotA does whatever it does, sorry. :(
 
Thanks for your help though. I guess I might have to scrape the ability...
 
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