Question about Variables

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
i see

I'm gonna use it for when it dies it gets revived,

picking all destructible present in the game.. then adding it to another trigger.. similar to regrow trees but not all in the same time.. :D
 

Leazy

You can change this now in User CP.
Reaction score
50
Why not do this?

Code:
Tree Revival Initialization
    Events
        Map initialization
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Barrens Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Barrens Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Black Citadel Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Fall Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Snowy Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Summer Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Winter Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Felwood Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Felwood Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Icecrown Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Icecrown Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Northrend Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Fall Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Snowy Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Winter Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Northrend Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Outland Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Ruins Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Underground Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Village Tree Wall
                    Then - Actions
                        Trigger - Add to Revive Trees <gen> the event (Destructible - (Picked destructible) dies)
                    Else - Actions
Code:
Revive Trees
    Events
    Conditions
    Actions
        -------- This wait is the time it takes for the tree to be ressurected after it died. --------
        Wait 40.00 seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Hide birth animation
 

wellwish3r

wishes wells.
Reaction score
52
Why not do this?

Code:
Tree Revival Initialization
    Events
        Map initialization
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Barrens Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Barrens Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Black Citadel Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Fall Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Snowy Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Summer Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Winter Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Felwood Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Felwood Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Icecrown Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Icecrown Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Northrend Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Fall Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Snowy Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Winter Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Northrend Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Outland Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Ruins Canopy Tree
                                (Destructible-type of (Picked destructible)) Equal to Underground Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Village Tree Wall
                    Then - Actions
                        Trigger - Add to Revive Trees <gen> the event (Destructible - (Picked destructible) dies)
                    Else - Actions
Code:
Revive Trees
    Events
    Conditions
    Actions
        -------- This wait is the time it takes for the tree to be ressurected after it died. --------
        Wait 40.00 seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Hide birth animation

Maybe instead of that, just pick all destructibles?....

Or only the maybe 2-3 tree types on his map^^
 
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