Yoww89
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My map has a trigger that will run basicly every time a hero damages another unit making a dummy unit to add an effect to the Hero's attack.
Which is better/faster:
Option 1: Create a dummy for each run of the trigger adding an expiration timer to it.
Option 2: Have one dummy created for each hero and stored in an unit array so for each run of the trigger I'll just move it instantly to the triggering hero's location and add the effect.
Or maybe another option better than both of these?
Which is better/faster:
Option 1: Create a dummy for each run of the trigger adding an expiration timer to it.
Option 2: Have one dummy created for each hero and stored in an unit array so for each run of the trigger I'll just move it instantly to the triggering hero's location and add the effect.
Or maybe another option better than both of these?