I'm wondering if I can make Brilliance Aura have effect on all units on the map, enemy, allies, neutral, friend, structures... everything. Any idea how can I achieve this?
Something else to consider is that you cannot remove the buff from an aura via triggers, so unless you are dealing with the origin of the Aura, you can't manipulate it at all.
What are you trying to achieve? Maybe there is a better solution?
Actually, I'm trying to achieve the cloud ability making all units under its effect unselectable. However, my game is turn based (meaning each player gets 60 seconds to either move a unit or cast and ability) so a simple setting of the duration in the ability fields will not work as a player can then simply wait for the buff to end.
This is my idea: after the dragonhawk cast cloud, I'll create a dummy unit with the brilliance aura (with the fields edited to give a buff of Cloud) that affects the all the units in the range. I'll add an expiration timer to it and pause the timer whenever it is the enemy's turn, so the opponent can't "wait it out". Then I'll start the expiration timer when its your turn again. Obviously you can choose not to do anything in your turn and wait for the buff to end. Then, I'll have a trigger that goes: whenever a unit is selected, on the condition that it has the buff Cloud, deselect that unit.
I don't know if this is the best way, any other suggestion is welcome.
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.