Hi everyone,
I'm assuming everyone everyone knows about skeletal animation.
However, just in case, skeletal animation is simply when you animate a unit via control nodes called bones and joints (i.e. when you move a bone or rotate a joint, the part of the unit, such as its leg, that is associated with the bone will move accordingly).
Is there any way to animate units in SC using this technique via triggers, abilities, or something?
Any help would be appreciated.
P.S. The definition of skeletal animation may not be correct, but it is how I preceive it.
I'm assuming everyone everyone knows about skeletal animation.
However, just in case, skeletal animation is simply when you animate a unit via control nodes called bones and joints (i.e. when you move a bone or rotate a joint, the part of the unit, such as its leg, that is associated with the bone will move accordingly).
Is there any way to animate units in SC using this technique via triggers, abilities, or something?
Any help would be appreciated.
P.S. The definition of skeletal animation may not be correct, but it is how I preceive it.